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NVIDIA Launches the GeForce GTX 780 at $649

NVIDIA Launches the GeForce GTX 780 at $649

Posted by on May 23, 2013 in Hardware, News | 0 comments

NVIDIA officially launched the GeForce GTX 780 today, the newest addition to NVIDIA’s high-end graphics lineup.

The GeForce GTX 780 doesn’t introduce any new technology or a new GPU chipset, as it is a part of the Kepler family. The GTX 780 also uses the same GK110 GPU that was introduced a few months earlier with the GeForce Titan, but it has been slightly gimped, with lesser amount of steam processors and texture units. As a result, the GTX 780 is slower than the Titan, but not by much.

Benchmarks of the GeForce GTX 780 can be found at several hardware sites:

Sources:
AnandTech – NVIDIA GeForce GTX 780 Review: The New High End
The Tech Report – Nvidia’s GeForce GTX 780 graphics card reviewed
[H]ard|OCP – NVIDIA GeForce GTX 780 Review
Guru3D – GeForce 780 GTX Review
Hexus.net – NVIDIA GeForce GTX 780 Read More

Microsoft Unveils XBOX One Today – Impressions

Microsoft Unveils XBOX One Today – Impressions

Posted by on May 21, 2013 in Gaming, News | 0 comments

After a long period of speculation and mystery, Microsoft today finally unveiled their next generation XBOX gaming console, the XBOX One. At a press event over at Microsoft’s Redmond campus, Microsoft showcased the capabilities of XBOX One as well as having the actual system on display, something which Sony has yet to do with the Sony PlayStation 4.

EVENT RECAP

For much of the event, Microsoft focused on what the XBOX One will bring to the home entertainment experience. XBOX One features such as voice command recognition, integrated Skype support, seamless switching between games, multimedia, and live TV were demonstrated with ease.

As for the gaming experience, the graphics and processing hardware of the XBOX One brings a much needed upgrade. The XBOX One system is reminiscent of a black HTPC case. In regards to the specifications, they are very similar to the Sony PlayStation 4, as the XBOX One is equipped with a AMD octo-core x86-64 processor, 8 GB RAM, 500 GB HDD, blu-ray drive, WiFi-N, and USB 3.0 ports. Kinect for the XBOX One will utilize a 1080p camera, with greater sensory and voice recognition support. The controller itself is a minor update of the XBOX 360 controller, as it features a similar shape and button layout.

Representatives from Microsoft, EA, Activision-Blizzard showcased some of their upcoming games for the XBOX One, such as Forza 5, Quantum Break, Call of Duty: Ghosts and the next generation NFL/NBA/FIFA games. Graphics found in games like Quantum Break and Call of Duty: Ghosts were particularly impressive and were essentially on-par with the graphics found in high-end PC gaming these days.

IMPRESSIONS

With the XBOX One system unveiled and it’s capabilities & services showcased, my initial impressions is this: the XBOX One is a bona-fide all-in-one home entertainment setup. Rather than the XBOX One just being only for gaming, Microsoft is really pushing the XBOX One to be THE system that will provide the entire home entertainment experience.

While features like voice recognition and seamless gaming/media/TV transitions are certainly impressive, they aren’t exactly ground-breaking. Many of these features found in the XBOX One are features that HTPC gurus have seen before, via HTPC programs like XBMC, MediaPortal, etc. However, setting up an HTPC system hasn’t always been easy (especially for the mainstream), as it mostly required users to go through extensive configuration to get the HTPC system up and running optimially. The XBOX One changes that, bringing a full-blown HTPC system without having to jump through the hoops to get it up and running.

What I found to be the biggest announcement in terms of the live TV services offered is that the XBOX One will have direct access to NFL live streaming. This is huge, as the NFL in the past have largely restricted live streaming of games to cable & satellite providers, such as Comcast and DirectTV. With American football being extremely popular in the U.S., this will be a slam-dunk feature for much of the American audience. I’m not sure if Sony will have access to NFL live game streams, but if they aren’t able to provide this service, I can guarantee that many Americans will choose the XBOX One over the PS4 because of the NFL exclusive access.

Now for the hardware. I was generally unimpressed with the look of the XBOX One. As I noted previously, the XBOX One looks like a typical high-end HTPC case. I wasn’t too impressed with the upgraded Kinect sensor either, as it still seems to be more of an afterthought, rather than an essential component of the XBOX One. The controller is probably the most disappointing, as there were barely any improvements made from the XBOX 360 controller setup.

What was more interesting was what was inside the XBOX One. With the specs unveiled, they are very similar to the specs found in the PS4, with both systems utilizing an AMD octo-core processor, 8 GB RAM, and an x86-64 architecture. What this means is that since both systems will be running on the same architecture with similar specifications, game developers will have an easier time with developing games for both platforms. Along with the shared x86-64 architecture, this will also mean that game developers will be able to port games to the PC platform easier and faster. However, because of the switch to the x86-64 architecture and the amount of work involved with backwards compatibility, XBOX One will not be compatible with XBOX 360 games.

Overall, Microsoft has really thrown down the gauntlet with this event, fully showcasing what the XBOX One looks like and what it can bring forth for the next-generation HT and gaming experience. Between the XBOX One and the PS4, I don’t expect there to be much difference between the graphics capabilities of the two systems. Rather, the real battle will come down to the available game library and the services offered by the XBOX One and the PS4. The ball is now in Sony’s court, as their PS4 announcement back in February was fairly unimpressive. Sony really needs to respond quickly and really showcase the strengths of the PS4 and what it can provide over the XBOX One.

I suppose we will be bombarded with information about both systems at E3, coming up next month.

Sources:
Forbes – XBox Reveal Live Blog with Video Stream
Geek – Xbox One specs: 8GB RAM, 8-core AMD chip, 500GB hard drive Read More

Testing Wii Compatiblity with Large Capacity SDXC Cards

Posted by on May 20, 2013 in Gaming, Software | 0 comments

I recently purchased a Lexar Professional 128 GB SDXC card for experimental use in a softmodded Wii. As I discovered earlier that the Wii’s SD card slot was compatible with SDXC cards (such as the SanDisk 64 GB MicroSDXC Card via adapter), I was curious to see if the Wii was capable of reading a 128 GB SDXC card.

However, before I could test the card, I needed to format the Lexar Professional 128 GB SDXC into FAT32 format. Unfortunately, the built-in format tool in Windows 7 & 8 only allowed options to format the 128 GB SDXC card into NTFS and exFAT formats, two formats which the Wii does not support. The typical solution is to turn to a Linux system or using Gparted-Live to bypass Windows’ silly FAT32 format restriction, but as I was a bit lazy, I immediately Google’d for a large capacity FAT32 format tool for Windows. Google was indeed my friend that time, as I discovered an awesome FAT32 format tool for Windows that was simple and free, called fat32format by Ridgecrop Consultants. Kudos to the people over at Ridgecrop Consultants for creating this utility and making it free, as it did the job for formatting the Lexar Professional 128 GB SDXC into FAT32 format.

After getting the Lexar Professional 128 GB SDXC card into FAT32 format, I inserted the card into the Wii, running on the latest 4.3 firmware. I then proceeded to check the saved data menu in the Wii settings, to see if the Wii properly detected the 128 GB SDXC card.

976649 blocks free... Now that's a lot of space for Wii saved data.

976649 blocks free… Now that’s a lot of space for Wii saved data.


After a minute or so, the Wii finally finished it’s scan of the 128 GB SDXC card and reported that it had over 976,649 blocks free! That’s quite a bit of space for Wii saved data! For a device produced in 2006 and equipped with a SDHC slot, it’s amazing to see that it’s compatible with the latest large capacity SDXC cards. Read More

Windows 8.1 “Blue” To Be Released as a Free Update for Windows 8 Users

Windows 8.1 “Blue” To Be Released as a Free Update for Windows 8 Users

Posted by on May 14, 2013 in News, Software | 0 comments

Microsoft announced today on their Windows blog that Windows 8.1 “Blue” will be a free update for current Windows 8 users:
Today at the JP Morgan Technology, Media & Telecom Conference in Boston, Tami Reller shared with the audience that the update previously referred to as “Windows Blue” will be called Windows 8.1and will be a free update to Windows 8 for consumers through the Windows Store.
Unlike Service Packs for previous versions of Windows, Windows 8.1 introduces a lot of visual and functional changes. The public preview for Windows 8.1 will be available on June 26, with an RTM release scheduled at a later date.

Source: Blogging Windows – Windows Keeps Getting Better
Read More

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Posted by on May 7, 2013 in Gaming, News | 0 comments

It’s official… after four years, a sequel to the beloved Plants vs. Zombie game is finally coming out this summer, in July 2013! No screenshots of the game have been released yet, but PopCap put out an odd promotion on YouTube, which can be seen here:



PopCap will be releasing the sequel on several platforms, including the PlayStation 3, Xbox 360, Nintendo DS, PS Vita, Chrome, iOS, Android, Windows Phone, BlackBerry and Bada.

Source: Engadget – Plants vs. Zombies 2: It’s About Time Read More