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Basic MVVM, Databinding, RxJava 2, Dagger 2 with Guild Wars 2 API

Posted by on Feb 5, 2017 in Mobile | 0 comments

As part of my ongoing research into MVVM architecture, databinding, RxJava 2, and Dagger 2 on Android, I built a small Android app that utilizes the Guild Wars 2 API (https://wiki.guildwars2.com/wiki/API:Main). Right now, there’s only a few API responses being utilized as part of this project, but it has been useful for understanding more about MVVM, RxJava 2, and Dagger 2.


Overengineered? Yes. A work in progress? Definitely.

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Mod the Future Hackathon (SF)

Posted by on Jan 22, 2017 in Hardware, Mobile, Software | 0 comments


In the course of 24 hours, here is results of our Android/Arduino hack at the Motorola Mod the Future hackathon, THEMLights! THEMLights is a LED module that displays pixel art, as well as acting as a visualizer for any song playing in the background.

Source Code: https://github.com/huhx0015/ThemLIGHTS
YouTube Video: https://www.youtube.com/watch?v=Q6Lfkm0m628&feature=youtu.be
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The Next Chapter

Posted by on Jan 10, 2017 in General | 0 comments

Another year passes by, another chapter has been finished. My journey with Munchery has come to an end today, as I was let go. It has been an incredible experience at Munchery, as I had the opportunity to work with an incredibly talented team and grew significantly as a result.

Now, it’s time to turn to the next pages in the book, to the next chapter. The question to ask is, what will the next chapter be about?

To be continued…

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Dragon Geo 1.15 Released!

Dragon Geo 1.15 Released!

Posted by on Nov 16, 2015 in Gaming, Mobile, Software | 0 comments


A new update for Dragon Geo has been released! With this new update (1.15), there are some rather big updates.

Due to the recent Google Play Store APK size limitation increase, the music pack is now integrated as part of the app and is no longer offered as a separate download. The full list of changes can be seen below: 

* 1.15:

– Labels for Dream World and Real World maps for Dragon Quest VI [DS] added.
– Added map support for Dragon Quest V-VI [Android/iOS].
– Ocean animation added for overworld maps in Dragon Quest IV/V/VI/VII.
– Music pack feature is now built-in as part of the app.
– Alternate map music have been added for Dragon Warrior/Quest II [NES/SFC], Dragon Warrior/Quest IV [NES/PS1/DS/Android/iOS]
– Additional battle background images have been added.
– Added the ability to zoom in further on maps.
Dragon Geo 1.15 is now live on the Google Play Store: https://play.google.com/store/apps/details?id=com.ycorner.dragongeo
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GO THERE NOW 2.0 Released! Now Supports Android Wear!

GO THERE NOW 2.0 Released! Now Supports Android Wear!

Posted by on Jun 25, 2015 in Mobile, News, Software | 0 comments

I’ve just released a new version of GO THERE NOW, an Android app that allows users to launch Google Maps’ Navigation Mode quickly in a single step. GO THERE NOW has been completely re-designed from the ground up and now employs a Material Design-like style. Along with the UI change, GO THERE NOW now allows users to manage favorite location shortcuts. In addition, GO THERE NOW fully supports Android Wear; users can launch navigation mode directly from their Android Wear devices.

Here’s the full list of changes:

* 2.00:
– Application completely re-designed from the ground up; now utilizes a Material Design-compliant style.
– Location shortcuts can now be saved within the application; can launch navigation mode by tapping on the saved location shortcuts.
– Full Android Wear support! All location shortcuts are synchronized with paired Android Wear smartwatches.
– Can launch navigation mode on smartphone or tablets from paired Android Wear smartwatches.

If starting Navigation Mode in Google Maps frustrates you, check out GO THERE NOW; it may save you some time!


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