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Sony’s PlayStation E3 Press Conference

Sony’s PlayStation E3 Press Conference

Posted by on Jun 11, 2013 in Gaming, News | 0 comments

It’s been quite a busy week in the technology world, with Computex 2013, Apple’s WWDC 2013, and E3 all taking place within a short period of time! With Microsoft and Sony releasing their next generation consoles later this year, this E3 is expected to be very exciting, full of big announcements and surprises.

Right from the get go, Sony held their E3 PlayStation Press Conference, with the focus on unveiling all details about the PlayStation 4. The full video on the PlayStation E3 Press Conference 2013 can be seen below. The actual conference starts at 32:50.



With yesterday’s conference, Sony finally unveiled the PS4 hardware. The PS4 retains the look of a console system, rather than appearing like a PC (XBOX One). Along with the hardware, Sony also played gameplay footage from upcoming PS4 games, such as KillZone: Shadow Fall, Final Fantasy XV (formerly Final Fantasy VS XIII), Kingdom Hearts 3, Assassin’s Creed 4: Black Flag, Elder Scrolls: Online, Destiny, and more.

The Sony presenters also outlined Sony’s online strategy for the PS4. Taking a direct shot at Microsoft, Sony announced that they will not be charging activation fees for used games,  yielding massive applauses from the crowd. Also, the PS4 will not require 24/7 online connectivity to play games, unlike the XBOX One. In addition, the PS4 will launch at $399 USD, a full $100 USD cheaper than the XBOX One.

After watching Sony’s E3 PS4 Press Conference, as a gamer, I’d have to say that I’m very impressed. While XBOX One’s launch event woo’ed a lot of home theater and casual gamers, it left many hardcore games angered and displeased, especially hearing about Microsoft’s “always online” policy and used games controversy.  Sony took notes and hammered on Microsoft by seizing on the opportunity by presenting the PS4 as a console that is focused on gaming that is without any online or used game limitations.

With these announcements, the XBOX One looks to be in trouble, as Sony is set to win a lot of support from hardcore gamers.  Microsoft will have to make some significant changes in its strategy with the XBOX One if it wants to woo gamers back. Read More

Apple WWDC 2013 Recap

Apple WWDC 2013 Recap

Posted by on Jun 11, 2013 in Hardware, Mobile, News, Software | 0 comments

For those that missed out on Apple’s WWDC 2013 Keynote in San Francisco yesterday, here are the major points:


  •  iOS7: The newest version of iOS introduces major graphic and UI changes. This was a change that was greatly needed, as the iOS UI was feeling increasingly stale and outdated, especially when compared to the Holo UI found in recent Android OS releases, 4.0 (Ice Cream Sandwich) and 4.1-4.2 (JellyBean). Interestingly, some of the visual changes seem to take a cue from the TouchWiz UX 2.0 interface found in Samsung’s Galaxy S3/S4/Note II phones.
  • MacOS X 10.9 Mavericks: The next version of the venerable OS X was also unveiled. Aside from updates to Safari, iCloud, etc., there were no significant UI changes in Mavericks. The most significant announcement for OS X Mavericks was that it was optimized to be more energy efficient.
  • MacBook Air Haswell Refresh: As expected, Apple refreshed their entire MacBook Air lineup, replacing Ivy Bridge with Haswell. As we’ve seen from the Haswell launch earlier this month, the refreshed MacBook Air models with Haswell will offer greater battery life than previous MacBook Air models. Apple claims that the 13″ model can last up to 12 hours on a single charge.
  • Mac Pro’s New Design: Apple also showcased the new Mac Pro workstation, which sports a significant chassis change from previous Mac Pros. The new Mac Pro is cylindrical and robotic-looking, resembling R2D2 from Star Wars. I’m not sure if I dig the new design, as it looks rather silly than modern/futuristic. Still, it would be interesting to see the thermal cooling aspects of the new chassis. Aside from the chassis, the specs are certainly impressive, boasting a 12-core, Ivy Bridge-based Intel Xeon E5 processor, along with multi-GPU support, PCI Express 3.0, Thunderbolt 2.0 and more.
  • iTunes Radio Streaming: As expected, Apple unveiled it’s new music streaming service, in response to Google’s Play Music streaming service that was released last month.
While it was nice to see that Apple unveiled the new iOS7 and refreshed the MacBook Air with Haswell, I can’t but help feel underwhelmed. With Apple’s mobile marketshare and sales taking a beating from Google’s Android devices, many were hoping to see some significant changes to the iPhone and iPad lineup, but such updates were surprisingly absent from the WWDC.

For those interested in watching the full Apple WWDC 2013 Keynote, you can find the video over at Apple’s website here: Apple Events – WWDC 2013 Keynote

Source:
AnandTech – WWDC 13 Keynote Blog Live
IGN – Apple WWDC 2013 Recap: iOS 7, iTunes Radio, and the Mac Pro Read More

It’s Haswell Day!

It’s Haswell Day!

Posted by on Jun 1, 2013 in Hardware, News | 0 comments

It’s the first day of June and the NDAs on Haswell have expired, meaning we finally get to see all the performance comparisons, benchmarks, and details on Intel’s fourth generation Core-i architecture! The usual suspects have their reviews up already:

AnandTech – The Haswell Review: Intel Core i7-4770K & i5-4670K Tested
Guru3D – Core i7 4770K processor review
TechReport – Haswell compared to… everything
[H]ard|OCP – Intel Haswell i7-4770K IPC and Overclocking Review
Tom’s Hardware – The Core i7-4770K Review: Haswell Is Faster; Desktop Enthusiasts Yawn

For those that have not been following Haswell, it is Intel’s 22nm ‘tock’ in the tick-tock schedule that Intel has been pursuing since 2005, meaning that Haswell is a brand new architecture. Like previous ‘tocks’ (Sandy Bridge, Nehalem, Conroe), Haswell brings about some major improvements, particularly with power consumption and integrated graphics performance. From the reviews I’ve gone through so far, Haswell seems to be 5-15% faster per clock than Ivy Bridge, depending on the application. In comparison to Sandy Bridge and Nehalem, the performance increase is up to 25% and 40% respectively.

Along with the performance increases, Intel has improved power use efficiency with Haswell, providing vendors more opportunities to produce laptops and tablets that have a much longer battery life than with previous Intel processsor generations. Haswell also introduces some new CPU instructions, such as AVX2, which gives Haswell the potential to perform almost twice as fast than Ivy Bridge if AVX2 is fully utilized in an application.

The only place where Haswell seems to fall short is overclocking. Overclocking enthusiasts are running into high temperature issues when cranking up the voltage and are seeing the overclocking range at 4.0 – 4.5 GHz on average. Intel seems to be using the exact same TIM that was used on Ivy Bridge (which also had similar thermal issues when overclocking). For those intent on extreme overclocking with Haswell, delidding the processor seems to be necessary to reach higher clocks.

All in all, the new Haswell family seems to be a great upgrade, especially for those that are using a Core 2 or Nehalem-based Core-i7 setup. Read More

NVIDIA Launches the GeForce GTX 780 at $649

NVIDIA Launches the GeForce GTX 780 at $649

Posted by on May 23, 2013 in Hardware, News | 0 comments

NVIDIA officially launched the GeForce GTX 780 today, the newest addition to NVIDIA’s high-end graphics lineup.

The GeForce GTX 780 doesn’t introduce any new technology or a new GPU chipset, as it is a part of the Kepler family. The GTX 780 also uses the same GK110 GPU that was introduced a few months earlier with the GeForce Titan, but it has been slightly gimped, with lesser amount of steam processors and texture units. As a result, the GTX 780 is slower than the Titan, but not by much.

Benchmarks of the GeForce GTX 780 can be found at several hardware sites:

Sources:
AnandTech – NVIDIA GeForce GTX 780 Review: The New High End
The Tech Report – Nvidia’s GeForce GTX 780 graphics card reviewed
[H]ard|OCP – NVIDIA GeForce GTX 780 Review
Guru3D – GeForce 780 GTX Review
Hexus.net – NVIDIA GeForce GTX 780 Read More

Microsoft Unveils XBOX One Today – Impressions

Microsoft Unveils XBOX One Today – Impressions

Posted by on May 21, 2013 in Gaming, News | 0 comments

After a long period of speculation and mystery, Microsoft today finally unveiled their next generation XBOX gaming console, the XBOX One. At a press event over at Microsoft’s Redmond campus, Microsoft showcased the capabilities of XBOX One as well as having the actual system on display, something which Sony has yet to do with the Sony PlayStation 4.

EVENT RECAP

For much of the event, Microsoft focused on what the XBOX One will bring to the home entertainment experience. XBOX One features such as voice command recognition, integrated Skype support, seamless switching between games, multimedia, and live TV were demonstrated with ease.

As for the gaming experience, the graphics and processing hardware of the XBOX One brings a much needed upgrade. The XBOX One system is reminiscent of a black HTPC case. In regards to the specifications, they are very similar to the Sony PlayStation 4, as the XBOX One is equipped with a AMD octo-core x86-64 processor, 8 GB RAM, 500 GB HDD, blu-ray drive, WiFi-N, and USB 3.0 ports. Kinect for the XBOX One will utilize a 1080p camera, with greater sensory and voice recognition support. The controller itself is a minor update of the XBOX 360 controller, as it features a similar shape and button layout.

Representatives from Microsoft, EA, Activision-Blizzard showcased some of their upcoming games for the XBOX One, such as Forza 5, Quantum Break, Call of Duty: Ghosts and the next generation NFL/NBA/FIFA games. Graphics found in games like Quantum Break and Call of Duty: Ghosts were particularly impressive and were essentially on-par with the graphics found in high-end PC gaming these days.

IMPRESSIONS

With the XBOX One system unveiled and it’s capabilities & services showcased, my initial impressions is this: the XBOX One is a bona-fide all-in-one home entertainment setup. Rather than the XBOX One just being only for gaming, Microsoft is really pushing the XBOX One to be THE system that will provide the entire home entertainment experience.

While features like voice recognition and seamless gaming/media/TV transitions are certainly impressive, they aren’t exactly ground-breaking. Many of these features found in the XBOX One are features that HTPC gurus have seen before, via HTPC programs like XBMC, MediaPortal, etc. However, setting up an HTPC system hasn’t always been easy (especially for the mainstream), as it mostly required users to go through extensive configuration to get the HTPC system up and running optimially. The XBOX One changes that, bringing a full-blown HTPC system without having to jump through the hoops to get it up and running.

What I found to be the biggest announcement in terms of the live TV services offered is that the XBOX One will have direct access to NFL live streaming. This is huge, as the NFL in the past have largely restricted live streaming of games to cable & satellite providers, such as Comcast and DirectTV. With American football being extremely popular in the U.S., this will be a slam-dunk feature for much of the American audience. I’m not sure if Sony will have access to NFL live game streams, but if they aren’t able to provide this service, I can guarantee that many Americans will choose the XBOX One over the PS4 because of the NFL exclusive access.

Now for the hardware. I was generally unimpressed with the look of the XBOX One. As I noted previously, the XBOX One looks like a typical high-end HTPC case. I wasn’t too impressed with the upgraded Kinect sensor either, as it still seems to be more of an afterthought, rather than an essential component of the XBOX One. The controller is probably the most disappointing, as there were barely any improvements made from the XBOX 360 controller setup.

What was more interesting was what was inside the XBOX One. With the specs unveiled, they are very similar to the specs found in the PS4, with both systems utilizing an AMD octo-core processor, 8 GB RAM, and an x86-64 architecture. What this means is that since both systems will be running on the same architecture with similar specifications, game developers will have an easier time with developing games for both platforms. Along with the shared x86-64 architecture, this will also mean that game developers will be able to port games to the PC platform easier and faster. However, because of the switch to the x86-64 architecture and the amount of work involved with backwards compatibility, XBOX One will not be compatible with XBOX 360 games.

Overall, Microsoft has really thrown down the gauntlet with this event, fully showcasing what the XBOX One looks like and what it can bring forth for the next-generation HT and gaming experience. Between the XBOX One and the PS4, I don’t expect there to be much difference between the graphics capabilities of the two systems. Rather, the real battle will come down to the available game library and the services offered by the XBOX One and the PS4. The ball is now in Sony’s court, as their PS4 announcement back in February was fairly unimpressive. Sony really needs to respond quickly and really showcase the strengths of the PS4 and what it can provide over the XBOX One.

I suppose we will be bombarded with information about both systems at E3, coming up next month.

Sources:
Forbes – XBox Reveal Live Blog with Video Stream
Geek – Xbox One specs: 8GB RAM, 8-core AMD chip, 500GB hard drive Read More

Testing Wii Compatiblity with Large Capacity SDXC Cards

Posted by on May 20, 2013 in Gaming, Software | 0 comments

I recently purchased a Lexar Professional 128 GB SDXC card for experimental use in a softmodded Wii. As I discovered earlier that the Wii’s SD card slot was compatible with SDXC cards (such as the SanDisk 64 GB MicroSDXC Card via adapter), I was curious to see if the Wii was capable of reading a 128 GB SDXC card.

However, before I could test the card, I needed to format the Lexar Professional 128 GB SDXC into FAT32 format. Unfortunately, the built-in format tool in Windows 7 & 8 only allowed options to format the 128 GB SDXC card into NTFS and exFAT formats, two formats which the Wii does not support. The typical solution is to turn to a Linux system or using Gparted-Live to bypass Windows’ silly FAT32 format restriction, but as I was a bit lazy, I immediately Google’d for a large capacity FAT32 format tool for Windows. Google was indeed my friend that time, as I discovered an awesome FAT32 format tool for Windows that was simple and free, called fat32format by Ridgecrop Consultants. Kudos to the people over at Ridgecrop Consultants for creating this utility and making it free, as it did the job for formatting the Lexar Professional 128 GB SDXC into FAT32 format.

After getting the Lexar Professional 128 GB SDXC card into FAT32 format, I inserted the card into the Wii, running on the latest 4.3 firmware. I then proceeded to check the saved data menu in the Wii settings, to see if the Wii properly detected the 128 GB SDXC card.

976649 blocks free... Now that's a lot of space for Wii saved data.

976649 blocks free… Now that’s a lot of space for Wii saved data.


After a minute or so, the Wii finally finished it’s scan of the 128 GB SDXC card and reported that it had over 976,649 blocks free! That’s quite a bit of space for Wii saved data! For a device produced in 2006 and equipped with a SDHC slot, it’s amazing to see that it’s compatible with the latest large capacity SDXC cards. Read More

Windows 8.1 “Blue” To Be Released as a Free Update for Windows 8 Users

Windows 8.1 “Blue” To Be Released as a Free Update for Windows 8 Users

Posted by on May 14, 2013 in News, Software | 0 comments

Microsoft announced today on their Windows blog that Windows 8.1 “Blue” will be a free update for current Windows 8 users:
Today at the JP Morgan Technology, Media & Telecom Conference in Boston, Tami Reller shared with the audience that the update previously referred to as “Windows Blue” will be called Windows 8.1and will be a free update to Windows 8 for consumers through the Windows Store.
Unlike Service Packs for previous versions of Windows, Windows 8.1 introduces a lot of visual and functional changes. The public preview for Windows 8.1 will be available on June 26, with an RTM release scheduled at a later date.

Source: Blogging Windows – Windows Keeps Getting Better
Read More

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Posted by on May 7, 2013 in Gaming, News | 0 comments

It’s official… after four years, a sequel to the beloved Plants vs. Zombie game is finally coming out this summer, in July 2013! No screenshots of the game have been released yet, but PopCap put out an odd promotion on YouTube, which can be seen here:



PopCap will be releasing the sequel on several platforms, including the PlayStation 3, Xbox 360, Nintendo DS, PS Vita, Chrome, iOS, Android, Windows Phone, BlackBerry and Bada.

Source: Engadget – Plants vs. Zombies 2: It’s About Time Read More

Super Mario 64 Stages Re-Done in Minecraft

Super Mario 64 Stages Re-Done in Minecraft

Posted by on May 5, 2013 in Gaming, News | 0 comments

Ever since Minecraft came out, people have been making some impressive creations in Minecraft, such as a fully working 8-bit processor, to the 1:1 ratio Starship Enterprise from Star Trek. Now it appears that the maps of Super Mario 64 have been re-done in Minecraft, thanks to the folks over at /r/MinecraftMario on Reddit.

Princess Peach's castle, now in Minecraft style.

Princess Peach’s castle, now in Minecraft style.


It’s mind-boggling (and impressive) to consider the length of time and commitment it took to create these maps in Minecraft.

Source: Buzzfeed – You Will Not Believe This Full Mario 64 Built In Minecraft Read More