As part of my ongoing research into MVVM architecture, databinding, RxJava 2, and Dagger 2 on Android, I built a small Android app that utilizes the Guild Wars 2 API (https://wiki.guildwars2.com/wiki/API:Main). Right now, there’s only a few API responses being utilized as part of this project, but it has been useful for understanding more about MVVM, RxJava 2, and Dagger 2.
In the course of 24 hours, here is results of our Android/Arduino hack at the Motorola Mod the Future hackathon, THEMLights! THEMLights is a LED module that displays pixel art, as well as acting as a visualizer for any song playing in the background.
Another year passes by, another chapter has been finished. My journey with Munchery has come to an end today, as I was let go. It has been an incredible experience at Munchery, as I had the opportunity to work with an incredibly talented team and grew significantly as a result.
Now, it’s time to turn to the next pages in the book, to the next chapter. The question to ask is, what will the next chapter be about?
A new update for Dragon Geo has been released! With this new update (1.15), there are some rather big updates.
Due to the recent Google Play Store APK size limitation increase, the music pack is now integrated as part of the app and is no longer offered as a separate download. The full list of changes can be seen below:
– Labels for Dream World and Real World maps for Dragon Quest VI [DS] added.
– Added map support for Dragon Quest V-VI [Android/iOS].
– Ocean animation added for overworld maps in Dragon Quest IV/V/VI/VII.
– Music pack feature is now built-in as part of the app.
– Alternate map music have been added for Dragon Warrior/Quest II [NES/SFC], Dragon Warrior/Quest IV [NES/PS1/DS/Android/iOS]
– Additional battle background images have been added.
I’ve just released a new version of GO THERE NOW, an Android app that allows users to launch Google Maps’ Navigation Mode quickly in a single step. GO THERE NOW has been completely re-designed from the ground up and now employs a Material Design-like style. Along with the UI change, GO THERE NOW now allows users to manage favorite location shortcuts. In addition, GO THERE NOW fully supports Android Wear; users can launch navigation mode directly from their Android Wear devices.
Here’s the full list of changes:
– Application completely re-designed from the ground up; now utilizes a Material Design-compliant style.
– Location shortcuts can now be saved within the application; can launch navigation mode by tapping on the saved location shortcuts.
– Full Android Wear support! All location shortcuts are synchronized with paired Android Wear smartwatches.
– Can launch navigation mode on smartphone or tablets from paired Android Wear smartwatches.
If starting Navigation Mode in Google Maps frustrates you, check out GO THERE NOW; it may save you some time!
After 14 years of being in hiatus, the Shenmue series finally gets a second sequel, Shenmue 3! It’s exciting to see that Shenmue 3 will be made, as we can finally continue the journey of Ryo and Shenhua!
Yu Suzuki, the creator of the beloved Shenmue series, has announced that Shenmue 3 will be released for the Sony PlayStation 4 and PC in December 2017. In addition, a Kickstarter campaign has been started for Shenmue 3, with fans being able to back the project directly. As of this post, 19,412 people have backed the project, with $1,632,167 / $2,000,000 pledged. At this rate, Shenmue 3 will easily reach it’s pledge goal!
While I’m not a big fan of boxing, I did happen to catch the overly-hyped Mayweather vs. Pacquiao fight last night. Like many others, I was cheering on for Manny Pacquiao to take the win, but it just wasn’t meant to be. More disappointingly, the fight did not live up to the hype, as it was definitely NOT the “fight of the century.”
All that being said, Noober Goober Gaming created the big fight in 8-BIT Punch-Out! style! Check out the entertaining video below:
While the video was created before the match, it is eerily accurate to what went on in the real Mayweather vs. Pacquiao match.