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Newer Super Mario Bros. Wii Mod

Newer Super Mario Bros. Wii Mod

Posted by on Jun 19, 2013 in Gaming, News | 0 comments

For those that are looking for a refreshing new challenge to New Super Mario Bros. on the Nintendo Wii, look no further! A fan group called the Newer Team has released a mod for New Super Mario Bros. Wii, properly named “Newer Super Mario Bros Wii!”



With this mod, Newer Super Mario Bros. Wii introduces:


  • 128 all-new levels on a gigantic world map
  • Remixed and original graphics, themes and music
  • The return of a classic Power-Up
  • New and old bosses and enemies
  • Fun with 1 to 4 players, just like the original game
For more details, check out the Newer Team’s website.

Source: Newer Super Mario Bros. Wii Read More

Microsoft Backpedals on XBOX One: Removes DRM & Used Games Limitations

Microsoft Backpedals on XBOX One: Removes DRM & Used Games Limitations

Posted by on Jun 19, 2013 in Gaming, News | 0 comments

With the amount of ire that Microsoft received from the public about it’s DRM & used games policy for the XBOX One, Microsoft has reversed it’s stance.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

It’s great that Microsoft has reversed it’s stance on the “always online” DRM and the used games activation policy, but given the amount of flak it received over their restrictive policies, Microsoft really should not have pushed the issue in the first place. The PR damage to the XBOX One has already been done and it will take some time for Microsoft to win back it’s core base, as Sony did a great job in hitting Microsoft over the DRM issues and wooing gamers at E3 earlier this month. Read More

Sony’s PlayStation E3 Press Conference

Sony’s PlayStation E3 Press Conference

Posted by on Jun 11, 2013 in Gaming, News | 0 comments

It’s been quite a busy week in the technology world, with Computex 2013, Apple’s WWDC 2013, and E3 all taking place within a short period of time! With Microsoft and Sony releasing their next generation consoles later this year, this E3 is expected to be very exciting, full of big announcements and surprises.

Right from the get go, Sony held their E3 PlayStation Press Conference, with the focus on unveiling all details about the PlayStation 4. The full video on the PlayStation E3 Press Conference 2013 can be seen below. The actual conference starts at 32:50.



With yesterday’s conference, Sony finally unveiled the PS4 hardware. The PS4 retains the look of a console system, rather than appearing like a PC (XBOX One). Along with the hardware, Sony also played gameplay footage from upcoming PS4 games, such as KillZone: Shadow Fall, Final Fantasy XV (formerly Final Fantasy VS XIII), Kingdom Hearts 3, Assassin’s Creed 4: Black Flag, Elder Scrolls: Online, Destiny, and more.

The Sony presenters also outlined Sony’s online strategy for the PS4. Taking a direct shot at Microsoft, Sony announced that they will not be charging activation fees for used games,  yielding massive applauses from the crowd. Also, the PS4 will not require 24/7 online connectivity to play games, unlike the XBOX One. In addition, the PS4 will launch at $399 USD, a full $100 USD cheaper than the XBOX One.

After watching Sony’s E3 PS4 Press Conference, as a gamer, I’d have to say that I’m very impressed. While XBOX One’s launch event woo’ed a lot of home theater and casual gamers, it left many hardcore games angered and displeased, especially hearing about Microsoft’s “always online” policy and used games controversy.  Sony took notes and hammered on Microsoft by seizing on the opportunity by presenting the PS4 as a console that is focused on gaming that is without any online or used game limitations.

With these announcements, the XBOX One looks to be in trouble, as Sony is set to win a lot of support from hardcore gamers.  Microsoft will have to make some significant changes in its strategy with the XBOX One if it wants to woo gamers back. Read More

Microsoft Unveils XBOX One Today – Impressions

Microsoft Unveils XBOX One Today – Impressions

Posted by on May 21, 2013 in Gaming, News | 0 comments

After a long period of speculation and mystery, Microsoft today finally unveiled their next generation XBOX gaming console, the XBOX One. At a press event over at Microsoft’s Redmond campus, Microsoft showcased the capabilities of XBOX One as well as having the actual system on display, something which Sony has yet to do with the Sony PlayStation 4.

EVENT RECAP

For much of the event, Microsoft focused on what the XBOX One will bring to the home entertainment experience. XBOX One features such as voice command recognition, integrated Skype support, seamless switching between games, multimedia, and live TV were demonstrated with ease.

As for the gaming experience, the graphics and processing hardware of the XBOX One brings a much needed upgrade. The XBOX One system is reminiscent of a black HTPC case. In regards to the specifications, they are very similar to the Sony PlayStation 4, as the XBOX One is equipped with a AMD octo-core x86-64 processor, 8 GB RAM, 500 GB HDD, blu-ray drive, WiFi-N, and USB 3.0 ports. Kinect for the XBOX One will utilize a 1080p camera, with greater sensory and voice recognition support. The controller itself is a minor update of the XBOX 360 controller, as it features a similar shape and button layout.

Representatives from Microsoft, EA, Activision-Blizzard showcased some of their upcoming games for the XBOX One, such as Forza 5, Quantum Break, Call of Duty: Ghosts and the next generation NFL/NBA/FIFA games. Graphics found in games like Quantum Break and Call of Duty: Ghosts were particularly impressive and were essentially on-par with the graphics found in high-end PC gaming these days.

IMPRESSIONS

With the XBOX One system unveiled and it’s capabilities & services showcased, my initial impressions is this: the XBOX One is a bona-fide all-in-one home entertainment setup. Rather than the XBOX One just being only for gaming, Microsoft is really pushing the XBOX One to be THE system that will provide the entire home entertainment experience.

While features like voice recognition and seamless gaming/media/TV transitions are certainly impressive, they aren’t exactly ground-breaking. Many of these features found in the XBOX One are features that HTPC gurus have seen before, via HTPC programs like XBMC, MediaPortal, etc. However, setting up an HTPC system hasn’t always been easy (especially for the mainstream), as it mostly required users to go through extensive configuration to get the HTPC system up and running optimially. The XBOX One changes that, bringing a full-blown HTPC system without having to jump through the hoops to get it up and running.

What I found to be the biggest announcement in terms of the live TV services offered is that the XBOX One will have direct access to NFL live streaming. This is huge, as the NFL in the past have largely restricted live streaming of games to cable & satellite providers, such as Comcast and DirectTV. With American football being extremely popular in the U.S., this will be a slam-dunk feature for much of the American audience. I’m not sure if Sony will have access to NFL live game streams, but if they aren’t able to provide this service, I can guarantee that many Americans will choose the XBOX One over the PS4 because of the NFL exclusive access.

Now for the hardware. I was generally unimpressed with the look of the XBOX One. As I noted previously, the XBOX One looks like a typical high-end HTPC case. I wasn’t too impressed with the upgraded Kinect sensor either, as it still seems to be more of an afterthought, rather than an essential component of the XBOX One. The controller is probably the most disappointing, as there were barely any improvements made from the XBOX 360 controller setup.

What was more interesting was what was inside the XBOX One. With the specs unveiled, they are very similar to the specs found in the PS4, with both systems utilizing an AMD octo-core processor, 8 GB RAM, and an x86-64 architecture. What this means is that since both systems will be running on the same architecture with similar specifications, game developers will have an easier time with developing games for both platforms. Along with the shared x86-64 architecture, this will also mean that game developers will be able to port games to the PC platform easier and faster. However, because of the switch to the x86-64 architecture and the amount of work involved with backwards compatibility, XBOX One will not be compatible with XBOX 360 games.

Overall, Microsoft has really thrown down the gauntlet with this event, fully showcasing what the XBOX One looks like and what it can bring forth for the next-generation HT and gaming experience. Between the XBOX One and the PS4, I don’t expect there to be much difference between the graphics capabilities of the two systems. Rather, the real battle will come down to the available game library and the services offered by the XBOX One and the PS4. The ball is now in Sony’s court, as their PS4 announcement back in February was fairly unimpressive. Sony really needs to respond quickly and really showcase the strengths of the PS4 and what it can provide over the XBOX One.

I suppose we will be bombarded with information about both systems at E3, coming up next month.

Sources:
Forbes – XBox Reveal Live Blog with Video Stream
Geek – Xbox One specs: 8GB RAM, 8-core AMD chip, 500GB hard drive Read More

Testing Wii Compatiblity with Large Capacity SDXC Cards

Posted by on May 20, 2013 in Gaming, Software | 0 comments

I recently purchased a Lexar Professional 128 GB SDXC card for experimental use in a softmodded Wii. As I discovered earlier that the Wii’s SD card slot was compatible with SDXC cards (such as the SanDisk 64 GB MicroSDXC Card via adapter), I was curious to see if the Wii was capable of reading a 128 GB SDXC card.

However, before I could test the card, I needed to format the Lexar Professional 128 GB SDXC into FAT32 format. Unfortunately, the built-in format tool in Windows 7 & 8 only allowed options to format the 128 GB SDXC card into NTFS and exFAT formats, two formats which the Wii does not support. The typical solution is to turn to a Linux system or using Gparted-Live to bypass Windows’ silly FAT32 format restriction, but as I was a bit lazy, I immediately Google’d for a large capacity FAT32 format tool for Windows. Google was indeed my friend that time, as I discovered an awesome FAT32 format tool for Windows that was simple and free, called fat32format by Ridgecrop Consultants. Kudos to the people over at Ridgecrop Consultants for creating this utility and making it free, as it did the job for formatting the Lexar Professional 128 GB SDXC into FAT32 format.

After getting the Lexar Professional 128 GB SDXC card into FAT32 format, I inserted the card into the Wii, running on the latest 4.3 firmware. I then proceeded to check the saved data menu in the Wii settings, to see if the Wii properly detected the 128 GB SDXC card.

976649 blocks free... Now that's a lot of space for Wii saved data.

976649 blocks free… Now that’s a lot of space for Wii saved data.


After a minute or so, the Wii finally finished it’s scan of the 128 GB SDXC card and reported that it had over 976,649 blocks free! That’s quite a bit of space for Wii saved data! For a device produced in 2006 and equipped with a SDHC slot, it’s amazing to see that it’s compatible with the latest large capacity SDXC cards. Read More

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Plants vs. Zombies 2: It’s About Time – Coming July 2013

Posted by on May 7, 2013 in Gaming, News | 0 comments

It’s official… after four years, a sequel to the beloved Plants vs. Zombie game is finally coming out this summer, in July 2013! No screenshots of the game have been released yet, but PopCap put out an odd promotion on YouTube, which can be seen here:



PopCap will be releasing the sequel on several platforms, including the PlayStation 3, Xbox 360, Nintendo DS, PS Vita, Chrome, iOS, Android, Windows Phone, BlackBerry and Bada.

Source: Engadget – Plants vs. Zombies 2: It’s About Time Read More

Super Mario 64 Stages Re-Done in Minecraft

Super Mario 64 Stages Re-Done in Minecraft

Posted by on May 5, 2013 in Gaming, News | 0 comments

Ever since Minecraft came out, people have been making some impressive creations in Minecraft, such as a fully working 8-bit processor, to the 1:1 ratio Starship Enterprise from Star Trek. Now it appears that the maps of Super Mario 64 have been re-done in Minecraft, thanks to the folks over at /r/MinecraftMario on Reddit.

Princess Peach's castle, now in Minecraft style.

Princess Peach’s castle, now in Minecraft style.


It’s mind-boggling (and impressive) to consider the length of time and commitment it took to create these maps in Minecraft.

Source: Buzzfeed – You Will Not Believe This Full Mario 64 Built In Minecraft Read More

Epic Forty Minute StarCraft II: HotS Grandmaster League Match – [ROOT]ROOTSage vs. ParanOid

Epic Forty Minute StarCraft II: HotS Grandmaster League Match – [ROOT]ROOTSage vs. ParanOid

Posted by on Apr 30, 2013 in Gaming | 0 comments

This has to be one of the most epic (and longest) StarCraft II: HotS GM-level matches I have ever seen:


It’s a forty minute match between [ROOT]ROOTSage (playing as Protoss) and ParanOid (playing as Zerg); it’s rare to see such a lengthy game at the GM level, as most battles at that skill level are resolved far more quickly. However,  ROOTSage and ParanOid seem to be equally matched, resulting in a battle that stretches all across the Newkirk City map. Throughout the battle, it’s pretty much touch and go between the two, but ROOTSage manages to win in the end.

Husky StarCraft provides an exciting commentary for this match video and should be a familiar name for those that follow StarCraft II league matches on YouTube. He is also the main commenter for the entertaining Bronze League Heroes and Ladder Anxiety StarCraft II match video series. Read More

Setting Up ProjectM 2.5b, a Super Smash Bros. Brawl Mod

Setting Up ProjectM 2.5b, a Super Smash Bros. Brawl Mod

Posted by on Apr 15, 2013 in Gaming | 0 comments

Over the weekend, I had the opportunity to try out Project M 2.5b, an extensive mod of Super Smash Bros. Brawl.

Project M has been in the works for some time and is being developed by the same team that developed Brawl+, another Brawl mod project. Like Brawl+, Project M was developed with the purpose of bringing about a more competitive Brawl experience. However, unlike Brawl+, the Project M team went further by making even more significant changes, such as faster gameplay (on par with Melee), balanced characters, move set modifications, modified stages, as well as introducing several new stages. Their intent was to bring forth a competitive, Melee-like experience to Brawl. I was intrigued about the prospect of a more competitive Brawl experience, so I decided to set up Project M 2.5b for the LAN party I hosted last weekend.

SETTING UP PROJECT M

Setting up and running Project M 2.5b is not terribly difficult, as it does not require your Wii to be hacked. All you need is a 256 MB – 2 GB SD card (not SDHC or SDXC), the Super Smash Bros. Brawl disc, and the files from the Project M website. There are several ways to setup Project M, depending on how you load Super Smash Bros. Brawl. There is also a choice between a ‘Wi-Fi Safe’ and a ‘Full Set’ option, for those that want to be able to play online without running into the sync issues.

For those that don’t have a hacked Wii or have a Wii U, download the Hackless Wii ZIP files. Format the SD card to FAT32 on your computer and extract the files to the root of the SD card. Insert your Super Smash Bros. Brawl disc and launch the game. Once loaded, go to the menu screen and select “Stage Builder”. Your Wii will then automatically boot into GeckoOS, which will allow you to reboot Brawl with the Project M modifications applied. If your Wii does not reboot upon entering “Stage Builder”, make sure that there are no custom stages on your SD card, as Brawl includes a few pre-made custom stages by default.

As I had already hacked my Wii and did not care about playing online, I went with the Homebrew Option (Full Set). I initially had a few issues, as I tried to use my 64 GB SDXC card to load the Project M files. Initially, I was able to load the GCT file and launch Brawl with the Ocarina option enabled, but I found out quickly that SDHC and SDXC cards WILL NOT work, as Brawl itself is unable to load the mod files from the newer SD cards. Upon using a standard 2 GB SD card, I was able to launch Project M 2.5b without any further issues.

If you are using a USB Loader to launch Brawl, Project M can still be loaded, with a few extra options enabled. Make sure that you are using a USB Loader that allows you to enable Ocarina cheat options, load GCT files, as well as the ability to change the hook type to “VBI”.

If you see references to Project M when you launch Brawl with the correct parameters, it means that you have successfully loaded Project M.

QUICK IMPRESSIONS

Project M Menu Screen
Project M’s Menu Screen – A New Sleek Look

The Project M modifications are immediately apparent once Brawl is loaded, as you will see that the title and warning screen, introduction movie, and the menu interface has been modified with a sleek, dark purple look. Even the character selection screen has been modified, with the RANDOM icon repositioned in the middle. Curiously, Samus has been swapped out with Zero Suit Samus instead. The default game rules have been changed to 4-stock with 8 minutes enabled; this was probably done to reflect the common rules that are used in most competitive Brawl tournaments.

Project M - Character Selection
Project M’s Character Selection Menu

Project M’s stage modifications are interesting, as stages like Skyworld and Green Hill Zone have significant layout changes that completely alter the way the battles are conducted. Several stages have been removed to make room for new stages, such as classic N64/Melee stages (i.e. Kongo Jungle, Saffron City, Hyrule Castle, Dreamland 64, Final Destination, etc.), as well as completely new stages such as Skyloft (Legend of Zelda: Skyward Sword), Dracula’s Castle (Castlevania), and Subspace Emissary Jungle. The new and modified stages are well done, as they look and feel like authentic Super Smash Bros. stages.

As for the gameplay mechanics, the gameplay speed is faster, more akin to Melee’s gameplay speed. Recoveries and edge-guarding has been modified for competitive play, whereas tripping has been completely removed.

Most of the characters have been modified, with their attributes either being adjusted (notably apparent with Tier 3 Brawl characters) or receiving changes to their move sets. From this weekend’s LAN party experience, here are some character changes that me and my friends have discovered so far:

  • MARIO: F.L.U.I.D. special move replaced with classic N64/Melee spin move.
  • PEACH: Floating time has been reduced to a few seconds.
  • IVYSAUR: Powered up, solar beam seems even more deadly than ever.
  • SHEIK: Powered up, much more like Melee Sheik.
  • PIKACHU: Moves a little bit quicker, easier to combo.
There undoubtedly have been changes made to other characters. Project M has a character section on their website that goes into full detail about the characters changes made: Project M >> Characters

Project M has left me and my friends impressed, as the modifications are significant enough to make Brawl feel fresh again. Even though it already feels polished and complete, Project M is continuing to make modifications to Brawl, as not all characters have been re-adjusted yet and is still tweaking the gameplay mechanics for better balance. If you are a big fan of Super Smash Bros. Brawl, Project M is definitely worth checking out, as it is fairly simple to apply the mod, with no need to hack your Wii/Wii U to play it.

Source: Project M Read More

Gamer Makes an RPG to Propose to Girlfriend

Posted by on Apr 9, 2013 in Gaming, News | 0 comments

If your significant other is a gamer and you are looking for creative ways to propose, make an RPG for him/her. It worked for Marchaka on Reddit, who used RPG Maker VX to make an RPG game, in which he ultimately used to propose to his girlfriend, Michele.

Michele's Quest... Michele must embark on a journey to unlock a chest.

Michele’s Quest… Michele embarks on a journey to unlock a chest that would ultimately lead to a bigger surprise.

This is how I did it… I made an old school final fantasy style role-playing video game, playable on the PC. The game featured 4 bosses and after killing each boss, a chest was dropped that revealed an image. Each image showed the location of a key. (hidden in real life) Next to the computer was a chest with 4 locks on it, inside the chest was a note for her to turn around. So after completing the game and unlocking the chest, she spun around to find me on one knee.

The game is packed with inside jokes and tons of references to classic and popular video games. It takes about 4 hours to play through the whole thing. I spent 164 hours to construct the whole project. (programming, scripting, eventing, etc.)

Chest: http://imgur.com/u6LJmXr SkyDrive Link for the game download: http://sdrv.ms/10M2OR6

Edit: She said yes.

Edit: Made Imgur album showing some in game screenshots. http://imgur.com/a/JzC86

Edit: Per request, this is what we look like: http://imgur.com/a/sSNti

Edit:The game was made using RPG Maker VX Ace. You don’t need to know any programming languages to make a game. It costs about $70 in the Steam store.

While definitely geeky, I have to give props to Marchaka for coming up with a creative way to propose. Congratulations to Marchaka and his fiancé!

Source
: Reddit – Last night I proposed to my GF with …a video game. Read More