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Reddit: Chrono Maps app recently released for Android! ChronoCompendium user “Yoon” has created a remarkably useful app which houses both CT and CC game maps for quick and easy reference.

Reddit: Chrono Maps app recently released for Android! ChronoCompendium user “Yoon” has created a remarkably useful app which houses both CT and CC game maps for quick and easy reference.

Posted by on May 18, 2015 in Gaming, General, Mobile, News | 0 comments

Many thanks goes to CronoSpeaks over at Reddit for sharing Chrono Maps with the /r/chronotrigger sub-reddit!

Source: Reddit – Chrono Maps app recently released for Android! ChronoCompendium user “Yoon” has created a remarkably useful app which houses both CT and CC game maps for quick and easy reference. Read More

Apple (NOT) Rejecting Apps with Pebble Support

Posted by on Apr 23, 2015 in General, Hardware, Mobile, News | 0 comments

SeaNav US posted in the Pebble developer forums, stating that their recent iOS update was declined. The reason? Support for Pebble smartwatches in the app.

From Apple
  • 3.1 – Apps or metadata that mentions the name of any other mobile platform will be rejected
3.1 Details

We noticed that your app or its metadata contains irrelevant platform information in the app. Providing future platform compatibility plans, or other platform references, is not appropriate for the App Store.

Specifically, your app and app description declare support for thePebble Smartwatch.

Next Steps

Please remove any instances of this information from your app and its marketing materials, including the Application Description, What’s New info, Previews and screenshots.

Since your iTunes Connect Application State is Rejected, a new binary will be required. Make the desired metadata changes when you upload the new binary.

NOTE: Please be sure to make any metadata changes to all App Localizations by selecting each specific localization and making appropriate changes.

Source: Pebble Forums – Apple now rejecting apps with Pebble Smartwatch support

With the Apple Watch coming out, Apple apparently is now banning iOS apps that have Pebble support.  While I don’t own a Pebble Smartwatch, I do know several people that do, with iPhones. Simply put, this is an apalling move of Apple; Pebble has to be concerned about supporting iOS now.


Apple has backtracked on this issue, now claiming it ‘accidentally rejected’ apps with Pebble support. In any case, iOS users with Pebble watches can relax, for now.
Still a work-in-progress, but we’re working with Apple to clear up any misunderstandings to make sure rejections like the handful of recent ones don’t happen again—they’re being super responsive the concerns that bubbled up (much appreciated!). Apps are still getting approved with mentions of Pebble support in the description or metadata (e.g. RunKeeper). For now, developers should continue with their iOS app update plans and approval submissions to the iTunes store as normal (i.e. include Pebble support in your app info if that was your original intent).

Source: The Verge – Apple says it removed apps with Pebble compatibility by mistake Read More

1.05 Update for Chrono Maps Released

Posted by on Apr 5, 2015 in Gaming, General, Mobile, News | 0 comments

Just released an update (1.05) to Chrono Maps; this is a huge update folks! This version adds gate access to the El Nido Archipelago, where you can view the world maps from Chrono Cross! Here’s a preview of the new version:

The following is a list of changes brought to the new version:

– New gate to the El Nido Archipelago has appeared. Chrono Cross maps are now available for viewing!
– OPTIONS: Crew dialog shown when tapping on Epoch.
– OPTIONS: Pressing the MENU key returns the user to the map view.
– OPTIONS: Pressing the SEARCH key displays the TRIGGER menu or causes a dimensional CROSS.
– CREDITS: Spekkio now appears in CREDITS.
– FIX: Resolved an audio issue on devices running Android 2.3 (GINGERBREAD) where the sound effects would stop playing.

Version 1.05 is now live on the Google Play Store. Read More

Chrono Maps Now Available on Google Play!

Chrono Maps Now Available on Google Play!

Posted by on Mar 10, 2015 in Gaming, General, Mobile, News | 0 comments

Hey guys, I wanted to share an Android app that I developed and released recently onto the Google Play Store.

The app is CHRONO MAPS, an interactive map app that displays the world maps of different eras from Chrono Trigger. It is derived from a Dragon Quest map app that I released a while ago. It can be thought of as Google Maps (somewhat) for Chrono Trigger. 😀 You can use multi-touch gestures to pinch and tap to zoom in and out of the maps.

Going for maximum nostalgia, CHRONO MAPS mimics the graphical interface style of the SNES version of Chrono Trigger and uses all sorts of Chrono Trigger sprites. The app also features music and sound effects from the SNES version of Chrono Trigger.

With 2015 being the 20th anniversary of Chrono Trigger, CHRONO MAPS is my tribute to the 20th anniversary of Chrono Trigger! :roll: If you have an Android device, check out the app! I’ll be making improvements to the app from time to time.

Google Play: CHRONO MAPS Read More

Wearable World Listed as a Leading Accelerator in Silicon Valley

Posted by on Feb 22, 2015 in General, News | 0 comments

Forbes recently mentioned Wearable World, our startup accelerator, in an article of what they consider the best accelerator programs in Silicon Valley:

Based on our research, below are some of the best accelerators we’ve come across for startups coming to the Valley:
  • Founders Space is the only one we found that meets all of the above criteria.  They have a highly flexible program that is ideal for foreign entrepreneurs and have formed strategic relationships with governments and accelerators all over the world, including Korea, Austria, China, Singapore, Belgium, Japan, Holland, Brazil, Estonia, etc.  In addition, Founders Space has a robust online accelerator that’s being used in overseas universities and incubators.
  • 500 Startups has done an excellent job of bridging the gap between Silicon Valley and the rest of the world.  With their Geeks on Planes program and Dave McClure’s presence, they’ve put together a top-notch program that caters to most of the needs that startup founders from abroad have.  The results look good, and they’re growing fast.
  • Tandem is another strong accelerator for overseas entrepreneurs.  What sets them apart is that they focus on mobile only.  They also invest a significant amount in each startup.  They work with startups from every part of the world and act as their temporary home in the Valley.
  • Techstars has been setting up its own branches all across the US and has recently established operations in London.  It stands poised to become a global powerhouse for incubating startups, and we expect them to continue to expand to other countries.
  • Y Combinator is the gold standard of startup accelerators.  It’s not as focused on overseas startups, but its program has A-list mentors, advisors and investors that more than compensate.  It has successfully helped startups from all parts of the world get funded and brings a halo effect to its graduates.
  • Plug And Play has aggressively courted overseas startups and attracts companies from every corner of the globe.  It has relationships with a number of foreign governments and works to provide education and training for overseas companies.  For the scope of its operations, it deserves to be on this list
  • Wearable World does a good job at incubating IoT startups.  They have expert advisors in the IoT and wearable space and work with startups from all over the world.  Their biggest strength is their focus.
Source: Forbes – 7 Leading Accelerators For Overseas Startups Coming to Silicon Valley

It’s exciting to see that Wearable World was named by Forbes as one of the top incubators in Silicon Valley!

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Back in the Bay Area

Posted by on May 11, 2014 in General | 0 comments

After a month-long long stay in Minnesota and a long four day roadtrip across the country, I am now back in the Bay Area! The big news is that I’m now here in California permanently!

After seeing all the excitement in the mobile tech sector here in the Bay Area from my last few trips to California, I came to the conclusion that I needed to make the move out to the Bay Area. While it was a difficult decision to make, I believe that moving in the Bay Area provided the best opportunities to help pursue my goal of becoming a mobile developer. I’ll miss everything about Minnesota (well, maybe except for the subzero winter days and the mosquitoes), but mostly the friends and family there. With new determination and a fresh new start in the Bay Area, I’m committed to achieving my goals. Read More

Game Developers Conference 2014 (GDC 2014) – Wrap Up

Game Developers Conference 2014 (GDC 2014) – Wrap Up

Posted by on Mar 18, 2014 in Gaming, General, Hardware, Mobile, News, Software | 0 comments

GDC '14 - Bustling with activity at the Career Center.

GDC ’14 – Bustling with activity at the Career Center.

This past week, I had a chance to attend the Game Developers Conference in San Francisco, a huge annual conference for game producers & developers. As this was my first GDC, I was thrilled to have the opportunity to meet professionals in the gaming industry, attend seminars on game development, as well as seeing the latest games and technology on display. 

GDC '14 - GDC attendees getting an opportunity to try out Oculus Rift.

GDC ’14 – GDC attendees getting an opportunity to try out Oculus Rift.

GDC ' 14 - Unity promoting the Unity gaming engine to game developers.

GDC ‘ 14 – Unity promoting the Unity gaming engine to game developers.

While the first two days of GDC came and gone with little fanfare, things became a bit more interesting when the Career Center and the Expo Floor opened up on Wednesday. Companies like Oculus and Unity were in full force on the floor. Oculus, riding on the growing interest into virtual reality technology, were demonstrating the full capabilities of what the Oculus Rift VR headset had to offer for the next generation of games. As for Unity, they were heavily touting it’s capabilities as a versatile gaming engine that supports most (if not all) current gaming platforms, as well as high-profile games that were developed with Unity.

GDC '14 - The Sony PlayStation exhibit at GDC.

GDC ’14 – The Sony PlayStation exhibit at GDC.

GDC '14 - Valve's exhibit at the GDC.

GDC ’14 – Valve’s exhibit at the GDC.

GDC '14 - Valve's SteamBox, a PC running SteamOS.

GDC ’14 – Valve’s SteamBox, a PC running SteamOS.

GDC '14 - The controversial SteamOS controller.

GDC ’14 – The controversial SteamOS controller.

Some of the biggest announcements at GDC included Sony’s Project Morpheus, a VR headset similar to the Oculus’ Rift headset.  Another large announcement was Valve’s unveiling of the latest version of the SteamOS controller, considered to be controversial due to it’s unorthodox game controller layout. Along with the new controller, Valve was also demonstrating the SteamOS and the SteamBox PCs over at it’s booth.

GDC '14 - Intel at GDC, promoting it's Iris Pro GPU's abilities.

GDC ’14 – Intel at GDC, promoting it’s Iris Pro GPU’s abilities.

Hardware companies like Intel, AMD, and nVIDIA were also at GDC, demonstrating what their hardware can do for game developers. With Intel, they were promoting Iris Pro (Haswell’s integrated GPU) and it’s gaming performance. The message that they wanted to deliver was that the Iris Pro was capable of running the latest games (albeit at lower settings compared to nVIDIA & AMD’s GPU solutions).

GDC '14 - AMD demonstrating EyeInfinity with Battlefield 4.

GDC ’14 – AMD demonstrating EyeInfinity with Battlefield 4.

As for AMD, they were focused on promoting EyeInfinity, their triple monitor solution for gaming, as well as Mantle, an AMD API that allows developers greater access to AMD’s GPU capabilities on a lower level.

GDC '14 - nVIDIA's exhibit at GDC.

GDC ’14 – nVIDIA’s exhibit at GDC.

GDC '14 - nVIDIA's GRID rack server on display.

GDC ’14 – nVIDIA’s GRID rack server on display.

Over at nVIDIA’s booth, they were promoting their latest Tegra 4 SOC solution, as well as nVIDIA GRID, a cloud game streaming service that nVIDIA is currently promoting.

GDC '14 - A GDC attendee playing Crypt of the Necrodancer with a DDR mat.

GDC ’14 – A GDC attendee playing Crypt of the Necrodancer with a DDR mat.

GDC '14 - Bit Bros., a 2D fighting game that plays similarly to Nintendo's Smash Bros. series.

GDC ’14 – Bit Bros., a 2D fighting game that plays similarly to Nintendo’s Smash Bros. series.

de with the large game & hardware companies, part of the Expo Floor was dedicated to Independent Game Developers, where the latest and greatest indie games like “Papers, Please”, “Crypt of the Necrodancer”, “The Stanley Parable”, and many others were on display. GDC has always had a large focus on independent game developers, but this year, indie game developers were definitely in force, as many of the indie games on display were quite intuitive and most importantly, fun to play.

GDC '14 - The Videogame History Museum Exhibit at GDC.

GDC ’14 – The Videogame History Museum Exhibit at GDC.

Outside of the Expo Floor, I encountered an interesting exhibit, the Videogames History Museum. It was an exhibit dedicated to the history of arcade and console gaming, with classic consoles like the NES, SNES, Atari, N64, Genesis, GameCube, Game Boy, Virtual Boy, etc. on display. There were several stations where gamers could reminisce and play these classic consoles; I was able to get a chance to play E.T.: Phone Home (a game that was largely responsible for the 1983 video game crash), as well as a few rounds of Super Smash Bros. Melee. The exhibit was definitely a trip down nostalgic road for me.

GDC '14 - Game Developer's Choice Awards

GDC ’14 – Game Developer’s Choice Awards

On Wednesday night, the Game Developer’s Choice Awards 2014 was held. It’s similar to the People’s Choice Awards, except that the winners here are games and their developers. A significant portion of the GDC Awards were dedicated to indie games, showcasing how far indie games have come in recent years. What I found surprising is that a large amount of the awards were given to the indie game “Papers, Please”, winning five awards for categories such as Best Narrative, Visual Art, etc. Another big winner was Naughty Dog’s “The Last of Us”, a great game that rocked the gaming world last year.

With GDC ’14 concluded, I am still in awe over all the announcements, games/tech that were on display, and more importantly, the advice I received from game designers and professionals. As I have started the journey back into software development in the past year, I was initially overwhelmed, as I felt at times if I could ever get back to speed with what game companies are looking for in developers these days. However, I also gained insight and a better direction of where I should focus my software development skills on.

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