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Google Launches Android Wear

Posted by on Mar 18, 2014 in Hardware, Mobile, News | 0 comments



Today, Google has unveiled Android Wear, it’s take on the smartwatch concept. With Android Wear and like Google Glass, Google brings the Android infrastructure to the smartwatch form factor. Google is also making the Android Wear SDK available today to developers, making it possible to add Android Wear support to existing Android apps.

Source: http://venturebeat.com/2014/03/18/google-launches-android-wear-a-new-project-to-bring-android-to-wearables-like-smartwatches/

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Project Geo Unveiled! Introducing Dragon Geo

Project Geo Unveiled! Introducing Dragon Geo

Posted by on Mar 12, 2014 in Gaming, Mobile, News, Software | 0 comments

Project Geo, now unveiled as DRAGON GEO today, is an interactive map app akin to Google Maps, but displays maps from Square-Enix’s lesser known RPG series, Dragon Quest. Those of you that have been playing RPGs since the early days of the original NES will better recognize this series as Dragon Warrior. DRAGON GEO allows for viewing world, region, castle, town, dungeon, and shrine maps from Dragon Warrior / Quest I-VI. It also includes maps from the remake versions that later appeared on the Super Famicom, Game Boy Color, and Nintendo DS. As an added nostalgic touch, the entire interface uses the old Dragon Warrior command window style, complete with music and sound effects from the original Dragon Warrior / Quest games. If you’re a Dragon Warrior / Quest fan, you’re in for a big treat!

More about the origin of DRAGON GEO: Project Geo was originally used as a way for me to get familiar with Android development, roughly four months ago from today. During development, I’ve learned quite a bit about developing on the Android platform, such as programming gestures, loading and playing media files, displaying large images, UX design  handling memory optimization issues, and much more. Although I still have far to go in terms of Android development (and mobile development in general), I’m proud to have been able to put out a quality first app that I quite enjoyed working on in the available spare time I had. I’d like to thank the sites & people that have made these maps and sprites available online.  Without them, DRAGON GEO would not be possible:

  • D-Navi
  • Dragon’s Den
  • FlyingArmor
  • King Zenith
  • NES Maps
  • NES SNES Sprites
  • Realm of Darkness
  • RPG Legion
  • Sprite Database
  • x_loto
  • Zophar’s Domain

Also, many thanks goes out to my friends who have dedicated their time to beta testing out DRAGON GEO:

  • Ashwin Kamath
  • Steve Chou
  • Joey Dorpat
  • King Zenith
  • James Spencer
  • Dan Smoliak
  • Jesse Thomas

DRAGON GEO is now available for download on the Google Play Store. If you have an Android device, be sure to check it out! I’ll be making improvements to the app from time to time.
 
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Animal Crossing: The Uncensored Edition

Posted by on Jan 17, 2014 in Gaming | 0 comments

Chewbot over at Let’s Play Archive wrote about his experience with Animal Crossing, documenting the woeful adventures of Billy.

Let’s Play Archive – Animal Crossing By Chewbot

Although I have never played Animal Crossing, I found Chewbot’s commentary and experience to be quite amusing. Be warned, there is much profanity in his review, and with good reason. Who knew that Animal Crossing was promoting child labor and slave contracts?

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Happy New Year and the Latest Updates

Posted by on Jan 17, 2014 in General, Mobile, Software | 0 comments

Happy New Year!

Hope everyone had a great holiday season! Although it’s been quite some time since my last post, I wanted to let everyone know that I didn’t pass away or abandon the blog. Ever since I returned from California in October (great trip BTW), I’ve been quite busy, mostly focusing on my efforts into transitioning into the world of mobile software development, amongst many other things.

In particular, I have been heavily focused on Android Development, working on a new project that I began in late November. Unlike previous Android projects, the end goal of this project was to produce a unique, high-quality app that could be downloaded on the Google Play Store. During the development of this project (dubbed “Project Geo”), I have learned quite a bit about developing on Android platforms, including best practices and system limitations (i.e. memory limitations). With the experience of working on Project Geo, I can say that I am much more comfortable with Android Development now compared to a few months ago, but there is still much to learn.

The best news is that Project Geo is nearing completion and I hope to release it onto the Google Play Store within the next few weeks. Read More

Twin Cities Code Camp 15 Sessions Posted

Posted by on Oct 6, 2013 in General, Software | 0 comments

After an eventful two weeks in the Bay Area, I’m back in Minnesota. It was great to meet and interact with a lot of the professional developers out there, as well as going to awesome seminars and workshops over at Twitter HQ and Kabam Games. Now that I’m back, it’s time to get back into the groove of things.

In other news, Twin Cities Code Camp 15 is coming up in two weeks! The list of sessions for the TCCC15 is now available and can be seen here: http://www.twincitiescodecamp.com/TCCC/Fall2013/Sessions.aspx

As a reminder, TCCC15 will be held on Saturday, October 19, over at Keller Hall on the University of Minnesota TC campus. It is a free event to the public. The registration link can be found here: http://tccc15.eventbrite.com

If you are a developer here in the Twin Cities area, I highly recommend attending this event, as it’s a great way to gauge the current developer trends, as well as networking with other developers in the area. I will be attending TCCC15 and will be covering the event. Read More