Races and Classes

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buji
Level 48 (Gargoyle)
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Races and Classes

Post by buji »

Heres the data:

RACES (Racial Bonuses apply to base score, not the Mod)

Human: no racial bonuses, no favored class

Dwarf:
+2 constitution(health stuff)
- 2 Charisma (relations, speakingskills)
favored class - fighter (standard, generic killer char)

Elf:
+2 dexterity
- 2 Constitution
favored class - wizard

Gnome:
+2 Constitution
- 2 Strength
favored class - illusionist (specialized wizard)

Half-elf: no racial bonuses, no favored class

Half-orc:
+2 Strength
- 2 Intelligence
-2 Charisma
favored class - barbarian (berserker fighter, kinda)

Halfling:
+2 dexterity
- 2 Strength
favored class - Rogue (like a theif)


CLASSES

Barbarian - ferocious warrior, can berserk, use light and medium armor, shields, any non-exotic weapon. HP- d12 (up to 12 hp per lvl). Most important Stat - Strength. Most common Race - half-orc.

Bard - entertainer, jack of all trades, can steal, use limited arcane magic(see Dm for info on spells), light and medium armor, shields, any simple weapon, some martial weapons(see DM for details). Bonus on obtaining info. HP - d6. Most important Stat - Charisma. Most common Race - elf, half-elf.

Cleric - healer, strong fighting capabilities, religious, use divine magic (see Dm for info on spells), simple weapons, all armor, shields. Bonuses against undead. HP - d8. Most important Stat - Wisdom. Most common class - all.

Druid - part of nature, revere nature, believes nature is most important. use divine magic, neutral alignment(not too evil or good) use most simple weapons (see DM) as their spiritual oaths allow, no metal armor, other type is fine(leather, dragon scale, etc.) Bonus in natural setting. Hp - d8. Most important Stat - Wisdom. Most common Class - elves, half-elves, gnomes, humans.

Fighter - self explanatory. Gains bonus feats (see DM), use any armor or non-exotic weapon. HP - d10. Most important stat - Strength. Most common class - Dwarf.

Monk - Very disciplined, specializes in unarmed combat(can be better than with weapon with monk), very limited weapon possiblities, no armor or shields allowed. Spiritual. HP - d8. Most important stat - Wisdom or Dexterity. Most common class - human, elf, half-elf, half-orc.

Paladin - MUST BE Righteous, lawful good, knightly, chivalrous. Some divine magic, all non-exotic weapons, armor, shields. Hp - d10. Most important stat - Charisma. Most common class - Human, half-elf.

Ranger - Nature person, strong fighter, use simple and martial weapons, light and medium armor, shields, skilled in survival. Some divine magic. Bonus in Nature. Hp - d10. Most important stat - constitution. Most common class - elf, half-elf, human.

Rogue - Theif,very skilled, scout or stealthy. use light armor, no shields, small or quiet weapons. Bonus sneak attack. HP - d6. Most important Stat - Dexterity. Most common class - gnome or halfling.

Sorcerer - Arcane Magic, natural ability, need not memorize or study spells, fewer spells than wizard. Slightly chaotic. May have a familiar (like a pet-see DM for details and bonuses). Cant use armor, can use all simple weapons, no shields. Hp - d4. Most important stat - charisma. Most common class - human, half-elf.

Wizard - Arcane magic, must study for hours a day and memorize spells to use them. More lawful and disciplined, can use more spells than sorcerers. May have a familiar (like a pet-see DM for details and bonuses). Cant use any armor or shields, can only use club, dagger, staff, or crossbow for weapons.Hp - d4. Most important stat - Intelligence. Most common class - Human, elf, half-elf.

*for classes relying on magic, most important stat affects how many spells and how strong of spells one may cast. Divine magic needs wisdom, arcane magic needs int, except sorcerers who need charisma.

**any class and race combo is legal, tho it may be most effective. make sure you make a char that you like and fits you!!!

***for classes with only limited magical capabilities, spells are only available once you have attained a certain lvl. You cant get them right off for these classes.

****Ask Jaegar or me if you want help deciding what kind of char to make, or how to make them. were happy to hlp

*****yay! 5 star post!!!
Last edited by buji on March 23rd, 2007, 10:52 am, edited 1 time in total.
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Jaegar
Level 67 (Sleeper)
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Races and Classes

Post by Jaegar »

That's a pretty good summary. You left out the non-ability racial bonuses (which are very important) but that's understandable because there are a lot of them. I also noticed a typo :P Paladins cast magic using wisdom, not charisma. Charisma affects everything else
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buji
Level 48 (Gargoyle)
Level 48 (Gargoyle)
Posts: 379
Joined: April 14th, 2009, 12:57 pm
Input the current year: 2009

Races and Classes

Post by buji »

duly noted and fixed. thanks jaegar.
yeah i left out th racial stuff, cuz its like, infravision, depth knowledge, and a million other things for everything. i can add them in if you want. i was in a hurry yesterday, cuz it took a long time to type out and look up, and i wanted o get all the other stuff you saw done. ill leave it out for now. just tell me if you want it in, and ill put it so to keep all info in 1 post and therefore easier to find.

thanks alot, i tried hard to put all important stuff as breif as possible.
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Dark Falco
Level 31 (Deviling)
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Joined: August 1st, 2006, 12:30 pm
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Races and Classes

Post by Dark Falco »

well i know ima go back to my original char/my first char type

The Dwarven Fighter /gg I like being the tank/killer =)
Dark Falco: 150 shadow chaser : TF Guild Leader
Vivi: 150 Sorcerer
Silent Swordsmen: 103 Rune Knight
Dark Healer: 83 Priest
Falco: 86 Hunter
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