{"id":979,"date":"2013-10-03T00:01:34","date_gmt":"2013-10-03T06:01:34","guid":{"rendered":"http:\/\/www.yoonhuh.com\/blog\/?p=979"},"modified":"2019-07-27T20:00:12","modified_gmt":"2019-07-28T02:00:12","slug":"super-smash-bros-brawl-3d-model-viewer","status":"publish","type":"post","link":"https:\/\/www.yoonhuh.com\/blog\/super-smash-bros-brawl-3d-model-viewer\/","title":{"rendered":"Super Smash Bros. Brawl 3D Model Viewer"},"content":{"rendered":"<p>I just uploaded (on <a href=\"https:\/\/github.com\/huhx015\">GitHub<\/a>) the source code for the Super Smash Bros. Brawl 3D Model Viewer XNA 4.0 Game Studio that I worked on with a friend a few years ago. You can find the source code under my GitHub account (huhx015). The program requires 3D models and audio assets to compile, but I have omitted the content files, for cooyright reasons. <\/p>\n<p>For those that are unfamiliar with the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Microsoft_XNA\">XNA framework<\/a>, it was a library that Microsoft had made available to indie game developers to promote the development of indie games on the Xbox360 and Windows Phone platforms. XNA was a great way to get into developing games relatively quickly, as the framework&#8217;s libraries made building a 2D\/3D game far more simpler. <\/p>\n<p>However, with the switch to Windows 8 &amp; Windows Phone 8 platforms and focus on the unified RT framework, Microsoft decided to kill off XNA.<\/p>\n<p>RIP, XNA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just uploaded (on GitHub) the source code for the Super Smash Bros. Brawl 3D Model Viewer XNA 4.0 Game Studio that I worked on with a friend a few years ago. You can find the source code under my GitHub account (huhx015). The program requires 3D models and audio<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[534],"tags":[372,374,73,373,26,312,371],"class_list":["post-979","post","type-post","status-publish","format-standard","hentry","category-coding","tag-c","tag-coding","tag-gaming-2","tag-indie","tag-microsoft","tag-programming","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/posts\/979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/comments?post=979"}],"version-history":[{"count":0,"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/posts\/979\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/media?parent=979"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/categories?post=979"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.yoonhuh.com\/blog\/wp-json\/wp\/v2\/tags?post=979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}