IM OUTRAGED

Introduced in 2002, Gravity's MMORPG, Ragnarok Online, has grown significantly in popularity in many parts of the world and continues to grow.
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Slayer
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IM OUTRAGED

Post by Slayer »

i was on my rouge training as usual when all of a sudden this happens
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THIS IS PROOF THAT ROUGE/STALKERS AND ASSAINS/ASSAIN CROSSES
WILL ALWAYS GET HIT BY CRITICAL
i also tryed it with my equipment off to see if it was that
it wasent
infact i did more research its for all even novic which is crual
exspecaly when i was 10 lvls away
tipical jest tipical >:( >:( :(
Last edited by Slayer on April 20th, 2006, 2:21 pm, edited 1 time in total.
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IM OUTRAGED

Post by Yoon »

Wow, that really sucks. :/ Hmm, it looks like it might be a bug with the latest server update, according to frostycpu:


* Fixed: Shield Chain's formula and cooldown as per kRO (http://guide.ragnarok.co.kr/Jobpaladinskill.asp)

* Fixed: Status conditions are now maintained after relogging, adapted from eAthena

* Fixed: a bug with Cloaking/Hide tick (bug introduced in Rev 141) [Proximus]

* Reverted: 'Lex Divina' as how it was before Rev 111. As per Aegis [Proximus]
- Reference: http://forum.project-freya.com/showpost.ph...440&postcount=2

Fixed: 'Head Crush' skill additional effect as per Aegis [Proximus]
- 50% chance to cause bleeding status on the target

* Added: a new script function named 'GetPureJob' to use instead of callfunc(Is_Holy/Merchant/Taekwon/etc/_class) [Proximus]

* Fixed: Card combos: Swordman, Mage, Acolyte, Archer, Merchant, Novice [Proximus]

* Added: bVanishRate script bonus for Immaterial sword, Dark Priest card and others, adapted from eAthena [Proximus]

* Updated: 'Martyr's Reckoning' to not itself cancel when map changing. As per Aegis [Proximus]
- Reference: http://www.ragnainfo.net/forums/viewtopic....1050682#1050682

* Fixed: some things with the 'Gospel' implementation [Proximus]
- Made it to stop HP/SP regen while Gospeling. As per Aegis X.2
- Made it to not consume any SP when recasting it to turn off. As per Aegis X.2
- Just to make clear: It can be used with any weapon, as it can be used without one

* Re-Wrote: bSPDrainValue script. Rate is always 100% now. No need to specify the rate in item_db [Proximus]
- This way, rates of bSPDrainValue and bSPDrainRate will not stack anymore to prevent abuse

* Fixed: Enchanted Peach Tree card autospell bonus rate [Proximus]

* Fixed: Chemical Protection skills as per Aegis X.2 [Proximus]
- Made to only give Coating status depending on whether the target was wearing an equipment
- Should not override Strip status
- Corrected "Full Chemical Protection" casting time (1 sec), after cast delay (0.5 sec)
- Corrected single chemical protection skills casting time (2 secs), after cast delay (0.5 sec)
- Reference: http://forum.project-freya.com/showpost.ph...439&postcount=1

* Fixed: "Full Strip" and its variants as per Aegis X.2 [Proximus]
- Should only give strip status depending on whether the target was wearing an equipment.
- Reference: http://forum.project-freya.com/showpost.ph...439&postcount=1

* Integrated: Removal of status changes on character deletion (SQL)

* Integrated: Failure chance to Provoke [Bison]

* Added: Custom success rate modifier for Provoke [Bison]

* Fixed: Shield Chain/Boomerang to ignore the House Auger/Ice Pick [Bison]

* Fixed: Potential crash when a mob uses Provoke [Bison]

* Fixed: Quagmire from being able to be arrow showered [Bison]

* Integrated: Lighthalzen NPCs from eAthena

*CURRENT POSSIBLE BUGS*

Critical rate seems to be increased a lot -> Reported to Freya Devs

Flee does close to nothing? -> Reported to Freya Devs

Hitrate seems less effective, and some attacks miss when they're not supposed to -> Reported to Freya Devs.
Source: qRO Forums: April 20th Updates

Basically, hit rate is down, flee rate does absolutely nothing, while critical rate is a lot higher with this update. Hopefully, it will be fixed soon.
Last edited by Yoon on April 20th, 2006, 2:46 pm, edited 1 time in total.
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IM OUTRAGED

Post by Ghost B3N »

yeah i cant lvl like this, without a priest
or actually i cant do anything like this xD

even with 300+ flee i get hit almost 100%.
and i am always hit by a critical attack.

on my training spot, i get 1k damage each hit i take.
and i need to mob to lvl :o
so 8 hits and I'm dead.....

no flee and always critical ... they MUST fix this VERY soon

ow and by the way, you cant hit plants...
only with envenom or blitz beat...
Last edited by Ghost B3N on April 21st, 2006, 3:11 am, edited 1 time in total.
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Post by phyxius »

...>_>....almost all the updates are bull$hit....since i can't miss with provoke..my shield cain is still doing stupid dmg...etc..etc...

and the flee is affected in players too...i can hit now an agi Sniper having 0 dex...
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Post by Lozal »

Sucks for you guys. Anyway no matter how much flee you have you will always have a 5% chance to get hit, but this is ridiculous. I guess I've been leveling my merchant (spamming mamo), so maybe its affecting only high level mobs.
Last edited by Lozal on April 21st, 2006, 8:42 am, edited 1 time in total.
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