Creator Guide

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Tarquin
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Creator Guide

Post by Tarquin »

I thought it would be nice if I posted a copy of my Creator guide which I posted on LRO forums. Naturally I will update it as I update it on the LRO forums ;D

A COMPREHENSIVE GUIDE TO THE CREATOR CLASS

INTRODUCTION

Hello and welcome to my Creator Guide. Just before we begin, I would like to say a few things. I have tried to make this guide as informative as possible, to the extent of putting information that can easily be obtained from RO Databases. But my line of thinking was, you will not need to continually refer to a database while reading this. I have had a decent amount of experience in playing a Creator, although it may not be as much as many of the players here. Therefore, if you see any mistakes, or something that I have said of which you have a better alternative, please feel free to tell me and I will include it, citing my source.

That's it for the introduction, let's get on with the guide!

UPDATES

This is just a section of keeping track of all the edits I do.

31 October, 2007 : Posted guide.
2 November, 2007 : Edited the wording and added a little more about Alchemist leveling, since it semeed to be giving a wrong message, instead of the one I originally intended to give. (Thanks to Sachi for pointing this out.)
10 November, 2007 : Added general information about each homunculus and a little advice on which homunculus to choose. (Thanks to [GM] Ryu for the advice.)

THE PROS AND CONS OF A CREATOR

This is probably the first question anyone asks oneself when deciding to start a class - what are the pros and cons of my class? Below is a list of all the Pros and Cons of playing a Creator.

PROS
1. You would probably have one of the highest damage potentials in all classes.
2. You can be one of the highest damage dealers during MvPing (however its harder now, since MvPs have been given 30 VIT by an official nerf).
3. You have a homunculus which adds a new dimension to the game.
4. Your cart acts like an extended inventory.
5. You can break armors and weapons.
6. You can protect your equipment from breaking or getting divested.

CONS
1. It takes time to play a Creator to its fullest extent since you will need to use time to collect many ingredients for various potions.
2. Acid Demonstration is highly dependant on your opponent's VIT.
3. A Creator is probably one of the hardest classes to lvl during the Alchemist and Merchant stages.
4. A Melee Creator will probably be weaker than the Whitesmith counterpart.
5. Most skills need some item or another to be used, therefore you cannot attack effectively without using up some item.

NOTE: There has always been confusion between the names of skills in both iRO and kRO. In this guide, I have tried to use whatever names appear on this server, which I believe is mostly kRO names with a few skills having iRO names.

THE MERCHANT

"Born in a wealthy merchant family, he/she was taught that everything in life is about money. Thinking that an easy fortune is awaiting, he/she decides to join the other adventurers gathered by King Tristan 3rd.

He/she has many different skills to utilize in selling items, as well as the ability to carry more items in the cart. There is also the skill Mammonite, which uses precious money and does damage that well meets the value of the money being used."

THE SKILLS

Image Enlarge Weight Limit
Required For: Discount (L3), Pushcart (L5).
Effect: Increases maximum carrying capacity by 200*SkillLV.
Max Level: 10

Comments: A nice to skill to get, even max. Unfortunately you probably wont have the skill points to max it. My advice is to definitely get it to 5 so you can learn Pushcart and you can add more based on how many skill points you have.

1 : +200 weight.
2 : +400 weight.
3 : +600 weight.
4 : +800 weight.
5 : +1000 weight.
6 : +1200 weight.
7 : +1400 weight.
8 : +1600 weight.
9 : +1800 weight.
10 : +2000 weight.

Image Discount
Requirements: Enlarge Weight Limit Level 3
Required For: Overcharge (L3)
Effect: Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z.
Max Level: 10

Comments: Really nice skill to have. Usually most people either choose discount or overcharge at the Merchant stage. At Merchant High stage you will probably have enough skill points to max both.

1 : -7% total.
2 : -9% total.
3 : -11% total.
4 : -13% total.
5 : -15% total.
6 : -17% total.
7 : -19% total.
8 : -21% total.
9 : -23% total.
10 : -24% total.

Image Overcharge
Requirements: Discount Level 3
Effect: Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z.
Max Level: 10

Comments: Awesome "money making" skill. Get this as soon as you can to increase the money you get from loots.

1 : +7% total.
2 : +9% total.
3 : +11% total.
4 : +13% total.
5 : +15% total.
6 : +17% total.
7 : +19% total.
8 : +21% total.
9 : +23% total.
10 : +24% total.

Image Pushcart
Requirements: Enlarge Weight Limit Level 5
Required For: Vending (L3), Cart Boost (L5 Whitesmith).
Effect: Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is 50%+5%*SkillLV (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack, so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart. To access the cart directly use Alt+W
Max Level: 10

Comments: Max it. There is no reason not to.

1 : 55% walking speed.
2 : 60% walking speed.
3 : 65% walking speed.
4 : 70% walking speed.
5 : 75% walking speed.
6 : 80% walking speed.
7 : 85% walking speed.
8 : 90% walking speed.
9 : 95% walking speed.
10 : 100% walking speed.

Image Item Appraisal
SP Cost: 9
Target: Self
Cast Time: Instant
Effect: Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.
Max Level: 1

Comments: Get it if you have an extra point to throw, otherwise magnifiers are cheap and easily available anyway.

Image Vending
Requirements: Pushcart Level 3
SP Cost: 30
Target: Self
Duration: Until shop closes
Required State: Requires a Pushcart
Effect: Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. Be very careful to set the correct price! The limit on distinct items that can be sold at one time is 2 + SkillLV. Players cannot sell items to a vending shop, and the Discount skill does not apply. It will close automatically if all items are sold or if the character is killed.
Max Level: 10

Comments: If you would like your Creator to do a bit of vending now and again, get a few levels of this. Maxing this isn't really required, although you can get it if you have the points, it will only help you.

1 : Vend up to 3 items.
2 : Vend up to 4 items.
3 : Vend up to 5 items.
4 : Vend up to 6 items.
5 : Vend up to 7 items.
6 : Vend up to 8 items.
7 : Vend up to 9 items.
8 : Vend up to 10 items.
9 : Vend up to 11 items.
10 : Vend up to 12 items.

Image Mammonite
SP Cost: 5
Target: 1 Enemy
Range: 1 cell
Cast Time: Instant
After Cast Delay: ASPD
Zeny Cost: 100 zeny * Level
Effect: Uses 100z*SkillLV to increase ATK to 100%+50%*SkillLV for the next attack.
Max Level: 10

Comments: An all-or-nothing skill. Max it if you have STR in your build, even medium amounts, otherwise dont bother with it.

1 : 150% attack, 100z.
2 : 200% attack, 200z.
3 : 250% attack, 300z.
4 : 300% attack, 400z.
5 : 350% attack, 500z.
6 : 400% attack, 600z.
7 : 450% attack, 700z.
8 : 500% attack, 800z.
9 : 550% attack, 900z.
10 : 600% attack, 1000z.

PLATINUM SKILLS

Cart Revolution
SP Cost: 12
Target: 1 Enemy
Range: 1 cell
Attack Type: [Splash Damage, 1 cells]
Cast Time: Instant
After Cast Delay: ASPD
Knockback: 2 cells (Except during Guild War Siege)
Required State: Requires a Pushcart
Effect: Does ATK*150% neutral-property damage to 3x3 area around your target. Enemies hit by the attack are pushed back 2 cells. The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you. Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.
Max Level: 1

Comments: Just talk to the Platinum skill NPC and get this.

Change Cart
SP Cost: 40
Target: Self
Cast Time: Instant
Required State: Requires a Pushcart
Effect: Lets you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by the characters base level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.
Max Level: 1

Comments: Just talk to the Platinum skill NPC and get this.

Crazy Uproar
SP Cost: 8
Target: Self
Cast Time: Instant
Duration: 300 sec
Effect: Adds +4 STR.
Max Level: 1

Comments: Just talk to the Platinum skill NPC and get this.

LEVELING
A Merchant is one of the hardest of the First jobs to level. They don't have the health of a Swordsman or the flee of a Thief. Therefore, they tend to rely on pots a lot more than other melee classes during these stages.

A nice place to start your leveling would be Culverts. Immediately when you become Merchant, move to Culvert level 1 and start by killing the few monsters found here while making your way to level 2. Remember to get stocked up on pots. The Novice pots you get as a Novice is enough at this stage. In case you want more, make a new novice and put the pots in storage :D.

In Culverts level 2, I usually tend to ignore the Plankton and Spores found here since their HP/EXP ratio isn't really worth it. Target the Tarous when you have reached a high enough level. Target all Thief Bugs found here but be careful, since they assist, do not provoke a big mob since your Merchant will not be able to handle it.

Make your way through the dungeon and rake up as many levels as you can. When you feel the Experience is getting slow, it is time to move on.

There are usually two places I go to after Culverts. One is Orc Dungeon and the other is Metallings (North of Lightalzen). Orcs are harder but give lower experience, however there are many Orcs found there. Metallings are found far away from each other in the map, yet there is a decent number of them. If you are going to Metallings, be sure to carry Red Potions, in addition to Novice Potions as well as Fly Wings, to find the Metallings faster.

I went to Job level 40 in Metallings/Orcs. Most people can do the same thing. However, if you are planning to go further than Job 40, I would say that a leech is the way to go, a Mage or Archer at Geographers. I know many people who have become bored to death by this stage and quit their Merchants because of this. However, if you still feel like leveling on your own, you could try Porcellios too. Another option for you is Leaf Cats, they give AWESOME Job exp, however you will wind up a Weaker Alchemist since their Base Experience is quite bad.

The leveling stays the same for a Merchant High, except for 1 thing.
I recommend stopping at Job level 40 as a Merchant. As a Merchant High, I encourage you to go all the way to 50.

THE ALCHEMIST

"Active in fields from ancient biotechnology to combining and creating mixtures, he/she joins the adventurers recruited by King Tristan III to perfect his/her biotechnology, and in the end, to successfully summon a Homunculus."

The potions he/she makes have much better effects than those sold in stores.

The advanced biotechnology also allows summonning of monsters that will help you.
He/She continuously gathers materials and researches up to this day, amongst the many adventurers, in order to create biotechnology's greatest advantages, homunculus."

THE SKILLS

Image Axe Mastery
Effect: Raises Attack Power that ignores Def by +3 per SkillLV when using Axe type weapons. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Max Level: 10

Comments: Not so good a skill. Axes are not a good idea unless you have a constant Blacksmith partner during leveling. However, if you do choose an Axe as your weapon, this is decent skill to shoot for. Don't get it first though, there are better skill at first.

1 : +3 attack.
2 : +6 attack.
3 : +9 attack.
4 : +12 attack.
5 : +15 attack.
6 : +18 attack.
7 : +21 attack.
8 : +24 attack.
9 : +27 attack.
10 : +30 attack.

Image Learning Potion
Required For: Pharmacy (L5)
Effect: Increases effectiveness of healing items by 5% per SkillLV and potion creation chance by 1% per SkillLV.
Max level: 10

Comments: A really nice skill to have. Get it to level 5 immediately and try to max it after getting other important skills. A Brewer definitely needs to max this skill.

1 : 5% more potent, 1% increase in success rates.
2 : 10% more potent, 2% increase in success rates.
3 : 15% more potent, 3% increase in success rates.
4 : 20% more potent, 4% increase in success rates.
5 : 25% more potent, 5% increase in success rates.
6 : 30% more potent, 6% increase in success rates.
7 : 35% more potent, 7% increase in success rates.
8 : 40% more potent, 8% increase in success rates.
9 : 45% more potent, 9% increase in success rates.
10 : 50% more potent, 10% increase in success rates.

Image Pharmacy
Requirements: Learning Potion Level 5
Required For: Sphere Mine (L2), Potion Pitcher (L3), Demonstration (L4), Acid Terror (L5), Bio Cannibalize (L6), Chemical Protection Helm (L2), Twilight Pharmacy I (L10 - Soul Linked), Twilight Pharmacy II (L10 - Soul Linked), Twilight Pharmacy III (L10 - Soul Linked).
SP Cost: 5
Target: Self
Cast Time: 1 sec
After Cast Delay: 0.5 sec
Duration: 40 + SkillLV sec
Item Required: 1 Medicine Bowl
Effect: Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingredients for each potion to be made. Increases the chance of a successful creation by +3% per SkillLV.
Max Level: 10

Comments: You need this skill at various levels for certain other skills. Therefore, if you are not a Brewer, get it to level 5 or 6 depending whether you want Bio Cannibalize or not. Any Brewer must max this skill.

1 : 3% increase in success rates.
2 : 6% increase in success rates.
3 : 9% increase in success rates.
4 : 12% increase in success rates.
5 : 15% increase in success rates.
6 : 18% increase in success rates.
7 : 21% increase in success rates.
8 : 24% increase in success rates.
9 : 27% increase in success rates.
10 : 30% increase in success rates.

Image Demonstration
Requirements: Pharmacy Level 4
Required For: Acid Demonstration (L5 Creator).
SP Cost: 10
Target: 1 cell
Range: 9 cells
Attack Type: Fire Property
Cast Time: 1 sec
After Cast Delay: 0.5 sec
Duration: 40 + SkillLV sec
Item Required: 1 Bottle Grenade
Effect: Throws a Bottle Grenade, setting a 3x3 area ablaze. Has a SkillLV% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is 100%+20%*SkillLV ATK which is not increased via +% cards, +ATK cards however, do help. Status inflicting cards have no effect. It can't be placed next to other Bombs or stacked on top of another Bomb.
Max Level: 5

Comments: Very useful as a precast in WoE to break your opponent's weapon. You need level 5 for Acid demonstration anyway, so max it. Under usual circumstances, the item required for this skill is too painful to make for frequent usage of this skill. In any case its not very useful outside PvP and WoE.

1 : 120% damage, 1% chance of breaking a weapon, 40 second duration.
2 : 140% damage, 2% chance of breaking a weapon, 45 second duration.
3 : 160% damage, 3% chance of breaking a weapon, 50 second duration.
4 : 180% damage, 4% chance of breaking a weapon, 55 second duration.
5 : 200% damage, 5% chance of breaking a weapon, 60 second duration.

Image Acid Terror
Requirements: Pharmacy Level 5
Required For: Acid Demonstration (L5 Creator).
SP Cost: 10
Target: Enemy
Range: 9 cells
Cast Time: 1 sec
After Cast Delay: 0.5 sec
Item Required: 1 Acid Bottle
Effect: Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. Just like Bomb, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it. Damage is 100%+40%*SkillLV ATK.
Max Level: 5

Comments: Quite a useful skill in both PvP and WoE situations. Not very useful against monsters and MvPs. The item needed for this skill isn't that hard to make either. I suggest maxing it, you need it at level 5 for Acid Demonstration anyway.

1 : 140% damage, 3% chance of breaking armor, 3% chance of bleeding.
2 : 180% damage, 7% chance of breaking armor, 6% chance of bleeding.
3 : 220% damage, 10% chance of breaking armor, 9% chance of bleeding.
4 : 260% damage, 12% chance of breaking armor, 12% chance of bleeding.
5 : 300% damage, 13% chance of breaking armor, 15% chance of bleeding.

Image Potion Pitcher
Requirements: Pharmacy Level 3
Required For: Slim Potion Pitcher (L5 Creator)
SP Cost: 1
Target: Player/Homunculus
Range: 9 cells
Cast Time: Instant
After Cast Delay: 0.5 sec
Effect: Allows you to throw a potion at yourself, another party or guild member with increased healing efficiency. Higher skill levels allow the use of more potent potions and the selected level determines the potion type that is used. Learned SkillLV also increases the impact potency by 10% per SkillLV which stacks with existing bonuses like Learning Potion, VIT and INT, Increase HP Recovery and Increase SP Recovery (yes, with maxed Increase HP Recovery the healed amount is doubled). It uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.
Max Level: 5

Comments: An awesome skill to have. I recommmend maxing this skill as soon as possible.

1 : +10% Heal, Red Potion.
2 : +20% Heal, Orange Potion.
3 : +30% Heal, Yellow Potion.
4 : +40% Heal, White Potion.
5 : +50% Heal, Blue Potion.

Image Bio Cannibalize
Requirements: Pharmacy Level 6
SP Cost: 20
Target: Cell
Range: 4 cells
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed)
Item Required: 1 Plant Bottle
Effect: Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed. The HP formula is 2230+200*Possessed SkillLV per plant, all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. When used in WoE, the defense value of the castle the plants are in raises the defense of the plants themselves. Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills. The attacks of your plants are of neutral element with the occasional elemental attack corresponding to the plants element.
Max Level: 5

Comments: Quite a useful skill. Since Alchemists are not strong on their own and rely on their Homunculus/Summons for damage, this skill is needed. Making the item for this skill is also easy. You may not want to max this skill, but just get as high as the summon you want.

1 : 5 Mandragoras, 5 Plant Bottle.
2 : 4 Hydras, 4 Plant Bottle.
3 : 3 Floras, 3 Plant Bottle.
4 : 2 Parasites, 2 Plant Bottle.
5 : 1 Geographer, 1 Plant Bottle.

Image Sphere Mine
Requirements: Pharmacy Level 2
SP Cost: 10
Target: Cell
Range: 1 cells
Cast Time: 5 sec
After Cast Delay: 0.5 sec
Duration: 30 + 10*SkillLV
Item Required: 1 Marine Sphere Bottle
Effect: Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP. You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.
Max level: 5

Comments: An interesting, useful skill to have. Only in certain situations does this skill become useable. Making the item for this skill isn't easy. Its an all-or-nothing skill. Either max it, or skip it.

1 : 2,400 hp, lasts 40 seconds.
2 : 2,800 hp, lasts 50 seconds.
3 : 3,200 hp, lasts 60 seconds.
4 : 3,600 hp, lasts 70 seconds.
5 : 4,000 hp, lasts 80 seconds.



Last edited by Tarquin on November 24th, 2007, 9:52 am, edited 1 time in total.
User avatar
Tarquin
Level 56 (Geographer)
Level 56 (Geographer)
Posts: 656
Joined: September 18th, 2006, 3:54 am
Input the current year: 1592
Location: Madras, India

Creator Guide

Post by Tarquin »

Image Chemical Protection Weapon
Requirements: Chemical Protection Armor Level 3
Required For: Full Chemical Protection (L5 Creator)
SP Cost: 30
Target: Player
Range: 1 cell
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped weapon to become unbreakable for the skill's duration, also protects against Rogue skill Strip Weapon.
Max Level: 5

Comments: A useful skill in PvP and WoE and against some MvPs. A really good skill to get. The only problem is, this skill has heavy pre-requisites. If you are planning to get this skill, make sure to get Full Chemical Protection as a Creator. The item used is also a pain to make. Its a very good skill for parties too since they can benefit from this skill if you use it on them.

1 : Lasts 120 seconds.
2 : Lasts 240 seconds.
3 : Lasts 360 seconds.
4 : Lasts 480 seconds.
5 : Lasts 600 seconds.

Image Chemical Protection Shield
Requirements: Chemical Protection Helm Level 3
Required For: Chemical Protection Armor (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player
Range: 1 cell
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped shield to become unbreakable for the skill's duration, also protects against Rogue skill Strip Shield.
Max Level: 5

Comments: A ncie skill. Useful to avoid losing your Cranial Buckler or something due to breakage or divesting. Either max it for Full Chemical Protection as a Creator, or get it to level 3 for Weapon Protection or you could even skip it if you don't want to bother with this tree of skills.

1 : Lasts 120 seconds.
2 : Lasts 240 seconds.
3 : Lasts 360 seconds.
4 : Lasts 480 seconds.
5 : Lasts 600 seconds.

Image Chemical Protection Armor
Requirements: Chemical Protection Shield Level 3
Required For: Chemical Protection Weapon (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player
Range: 1 cell
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped armor to become unbreakable for the skill's duration, also protects against Rogue skill Strip Armor.
Max Level: 5

Comments: Useful skill to have. It will avoid your losing your armor due to breakage or divesting. Max it if you want Full Chemical Protection as a Creator. Otherwise either get it to level 3 for other protection skills or skip it. If your armor is something awesome, like Ghostring carded armor for example, max this skill or definitely get Full Chemical Protection.

1 : Lasts 120 seconds.
2 : Lasts 240 seconds.
3 : Lasts 360 seconds.
4 : Lasts 480 seconds.
5 : Lasts 600 seconds.

Image Chemical Protection Helm
Requirements: Pharmacy Level 2
Required For: Chemical Protection Shield (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player
Range: 1 cell
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped helm to become indestructible for the skill's duration. Protects against Rogue skill Strip Helm.
Max Level: 5

Comments: Not all that useful since the Helm is usually not all that important. Its needed at level 3 for opening up the other protection skills and level 5 for Full Chemical Protection however.

1 : Lasts 120 seconds.
2 : Lasts 240 seconds.
3 : Lasts 360 seconds.
4 : Lasts 480 seconds.
5 : Lasts 600 seconds.

SOUL LINKED SKILLS

The below skills become available only if a Soul Linker casts the Alchemist Spirit buff on you. Below are the special buffs given to you for the duration.
- Increases effectiveness of Potion Pitcher by Soul Linker's BaseLV%
- Allows usage of Berserk Pitcher skill.
- Alchemists having Prepare Potion LV 10 are allowed to use Twilight Pharmacy I.
- If there is a Super Novice in the party the Alchemist is further allowed to use Twilight Pharmacy II.
- If there is a TaeKwon in the party the Alchemist is further allowed to use Twilight Pharmacy III.

Berserk Pitcher
SP Cost: 10
Target: Ally
Range: 9 cells
Cast Time: 0.5 sec
After Cast Delay: 0.5 sec
Duration: Half Berserk Potion duration
Item Required: 2 Berserk Potion
Effect: Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Max Level: 1

Twilight Pharmacy I
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
After Cast Delay: 10 sec
Effect: Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Prepare Potion skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the Potion Creation Guide for the necessary ingredients.
Max Level: 1

Twilight Pharmacy II
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
After Cast Delay: 10 sec
Effect: Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Prepare Potion skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the Condensed Potion Creation Guide for the necessary ingredients.
Max Level: 1

Twilight Pharmacy III
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX)
After Cast Delay: 10 sec
Effect: Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail. Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.
Max Level: 1

HOMUNCULUS RELATED SKILLS

Bioethics
Required For: Rest
Effect: Allows Alchemist to begin learning the Homunculus Skill Tree.
Max Level: 1
Quest Explained: [url=http://]Bioethics Quest[/url]

Call Homunculus
Requirements: Rest Level 1
Required For: Homunuculus Resurrection
SP Cost: 10
Target: Self
Duration: Unknown
Effect: Summon or recall an already created Homunculus using an 'Embryo' item. When used for the first time the Embryo gives one of the 4 possible types at random, if you don't like the Homunculus, destroy it and make a new one.
Max Level: 1

Comments: If you want a homunculus, get it.

Rest
Requirements: Bioethics Level 1
Required For: Call Homunculus
Effect: Rests a currently created Homunculus.
Max Level: 1

Comments: If you want a homunculus, get it.

Resurrect Homunculus
Requirements: Call Homunculus Level 1
SP Cost: 80 - SkillLV*6
Target: Homunculus
Effect: Resurrect a killed Homunculus.
Max Level: 5

Comments: If you are serious about your homunculus, get it to level 5. Of course, you can always just use level 1 and heal it using Aid Potion.

I will have a seperate section going into details about the various homunculi and their skills and about their controls.

LEVELING
Not to sound like a broken record, but the Alchemist is also one of the hardest of classes to level, since they lack skills which are useful against monsters and that most of their skills need an item of some kind. In this context, the quickest ways to level an Alchemist are making a leech, AFKing with your homunculus, or actually training with your homunculus.

Please note that I do not in any way mean to say that you need a homunculus "slave" or any such thing. All I am trying to get across is that since the Alchemist class really has no skills to improve their melee fighting, training them on their own tends to be longer than another melee class (like an Assassin for example). Think of the homunculus you get not as a seperate thing, but as a sort of enhancement to your fighting skills. Or you could think of it as partying with someone, except you only share the job experience you get :D.

When I say "training with your homunculus" I do not mean to use a homunculus "slave" and you do nothing but Potion Pitcher. I mean, sort of "party" with it and level along with it.

At first, go back to the place you were most comfortable with as a Merchant and get some job levels quickly. My advice is to get Learning Potion and Potion Pitcher maxed first.

Next, I suggest you do the quest to get Bioethics and save up some money to get the homunculus you want. After this, start leveling your homunculus to a decent level.

The next step is to get an elemental weapon. Choose the apropriate one for your leveling needs. Here follows some choices as to leveling spots. Remember to carry potions wherever you go! Seals is a decent option for leveling. High Orcs are better in my opinion, but less mobby. Mi Gaos can also become an option provided you or your homunculus have enough flee to dodge them. Byalan 4 is also a really nice place, just because of the many rares that can be found here. The experience isn't bad either.

At much higher levels, you could try Turtle Island with your homunculus, Bio Labs, Geffen Dungeon, Clock Tower Underground and many other places.

If you are interested in leeching your way to 99, I suggest either a Hunter, Bard or Star Gladiator and leech yourself in Thor Dungeon. From level 75ish you would be able to start(get enough HIT to always hit the Kasa).

RANKING

There exists a ranking system by which the top 10 Alchemists/Creators recieve 50% increase in potency of potions made by them. It is really very simple. One gets a certain amount of points for making a certain number of Condensed Potions in a row without failure. The system is as follows.

Rank Point +1: 3 Condensed Potions created without failure in a row.
Rank Point +3: 5 Condensed Potions created without failure in a row.
Rank Point +10: 7 Condensed Potions created without failure in a row.
Rank Point +50: 10 Condensed Potions created without failure in a row.

You can check the rankings by typing /alchemist in the chat box. Remember, the 50% bonus to potency does not apply to Potions used via the skills Potion Pitcher or Slim Potion Pitcher.

HOMUNCULUS

The Homunculus is a special kind of pet only available for the Alchemist/Creator class. It levels up through it's own formuls and experience. Actually, if your homunculus kills a monster by itself, it takes all the job experience the monster provides. You still, however get all the base experience. Every three levels, you get a skill to put into one of the homunculus skills.
Now how does one get a homunculus? It's very simple. In the Alchemist Guild, there is an NPC which sells homunculus supplies, which are 1 Seed of Life, 1 Morning Dew of Yggdrasil and 1 Seperation Tubes. Bring with you the Potion Creation Guide and a Medicine Bowl and attempt to create the Embryo. If it works, you will have an embryo in your inventory.
Now, you have to complete the Bioethics quest first, then start putting skill points into the homunculus skills. Using Call Homunculus with an Embryo in your inventory summons a random homunculus. If do not want that one, you can delete it using a button which appears in the ALT+R menu, which is the homunculus menu.
There are 4 different types of homunculus, each of which has 2 different types, which only differ in looks. They have to fed in regular intervals like regular pets or they will run away. The four homunculus and what they eat are as follows.

Amistr: Zargon.
Filir: Garlet.
Lif: Pet Food.
Vanilmirth: Scell.

Each homunculus has a basic form and evolved form. When the homunculus evolves, they get an extra fourth skill to put skill points into. The skills of each homunculus are explained below. The skill in red is the skill whch is only obtained when the homnculus evolves.
The homunculus evolves when it's intamacy reaches the Loyal state. When this happens, buy a Stone of Sage from the same homunculus supplies NPC and double click it. You homunculus will evolve.
The intamacy of the homunculus increases each time you feed it. The best time to feed it is when it's hunger is 11%-25%, since its at that time that the intamacy is increased my the maximum amount.
This chart should help you regarding intimacy.

0-3 = Hate with a Passion
4-10 = Hate
11-100 = Awkward
101-250 = Shy
251-750 = Neutral
751-910 = Cordial
911-1000 = Loyal

1-10% Hunger +0.50 intimacy
11-25% Hunger +1 intimacy
26%-75% Hunger +0.75 intimacy
76%-90% Hunger -0.05 intimacy
91%-100% Hunger -0.50 intimacy

Just as a side note, it is not possible for intimacy to decrease or increase by 0.5. That means that there is a 50% chance for intimacy to increase or deacrease.
From this you can tell it can take a long time to reach the Loyal state, but don't worry. There is no point in having an evolved homunculus at a low level, take the time to level your homunculus up to a decent level and you will find it evolving soon.
Be wary though, by under-feeding or over-feeding your homunculus, you run the risk of reducing it's intimacy.

AMISTR

The Amistr is a passive type of homunculus. It is supposed to be the one with the most defence. Most of its skills are defensive based. Amistr is generally acclaimed as the best homunculus tank, defence based alone. Bloodlust also helps its tanking abilities. Quite frankly however, using flee for tanking usually pays off better.

Castling
SP Cost: 10
Target: none
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 129 sec)
Duration: 50 + 10*SkillLV sec
Effect: Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
Max Level: 5

1 : 20% chance.
2 : 40% chance.
3 : 60% chance.
4 : 80% chance.
5 : 100% chance.

Defense
Requirements: Castling Level 5
SP Cost: 15 + 5*SkillLV
Target: Homunculus and Master
Duration: 45 - 5*SkillLV sec
Effect: Temporarily increase DEF of the Homunculus and the player.
Max Level: 5

1 : +2 for 40 sec.
2 : +4 for 35 sec.
3 : +6 for 30 sec.
4 : +8 for 25 sec.
5 : +10 for 20 sec.

Adamantium Skin
Requirements: Defense Level 3
Effect: Pernamently increase the DEF, Maximum HP and HP regeneration rate of the Homunculus.
Max Level: 5

1 : + 2% HP, +5% HP Regen, +4 DEF.
2 : + 4% HP, +10% HP Regen, +8 DEF.
3 : + 6% HP, +15% HP Regen, +12 DEF.
4 : + 8% HP, +20% HP Regen, +16 DEF.
5 : + 10% HP,+25% HP Regen, +20 DEF.

Blood Lust
SP Cost: 120
Target: Homunculus self
After Cast Delay: LV 1 300 sec, LV 2 600 sec, LV 3 900 sec
Duration: LV 1 60 sec, LV 2 180 sec, LV 3 300 sec
Effect: For the spells duration, Homunculus's damage is increased and every attack has a certain chance to leech 20% of the damage as HP.
Max Level: 3

1 : +30% ATK, 3% leech chance.
2 : +40% ATK, 6% leech chance.
3 : +50% ATK, 9% leech chance.

FILIR

The Filir is an aggresive type of homunculus. It has the highest flee potential of all the homunculus, or atleast one of them. Vanilmirth also seems to be able to reach the same amount of flee. The main pro of Filir is S.B.R.44 is an awesome MvP killer. It is also usually supposed to be the second best PvPing homunculus, after Vanilmirth.

Moonlight
SP Cost: 4*SkillLV
Target: Enemy
Effect: Order Creature to attack the target with its beak hitting the target for SkillLV times with a total damage bonus of 110*SkillLV%.
Max Level: 5

1 : 1 hit, 220%
2 : 2 hits, 330%
3 : 2 hits, 440%
4 : 2 hits, 550%
5 : 3 hits, 660%

Fleet Move
Requirements: Moonlight Level 3
SP Cost: 20 + 10*SkillLV
Target: Homunculus
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 120 sec)
Duration: 65 - 5*SkillLV sec
Effect: Temporarily increase ASPD by +3*SkillLV and Attack Power by 105%+5*SkillLV% of Filir.
Max Level: 5

1 : +3% aspd, 110% damage, lasts for 60 seconds, 60 second delay.
2 : +6% aspd, 115% damage, lasts for 55 seconds, 70 second delay.
3 : +9% aspd, 120% damage, lasts for 50 seconds, 80 second delay.
4 : +12% aspd, 125% damage, lasts for 45 seconds, 90 second delay.
5 : +15% aspd, 130% damage, lasts for 40 seconds, 120 second delay.

Over Speed
Requirements: Fleet Move Level 3
SP Cost: 20 + 10*SkillLV
Target: Homunculus
After Cast Delay: 50 + 10*SkillLV (except LV 5 which is 120 sec)
Duration: 50 + 10*SkillLV sec
Effect: Temporarily increase the Flee Rate of your Homunculus by 10+10*SkillLV.
Max Level: 5

1 : 20 flee, lasts for 60 seconds, 60 second delay.
2 : 30 flee, lasts for 55 seconds, 70 second delay.
3 : 40 flee, lasts for 50 seconds, 80 second delay.
4 : 50 flee, lasts for 45 seconds, 90 second delay.
5 : 60 flee, lasts for 40 seconds, 120 second delay.

S.B.R.44
SP Cost: 1
Effect: Lower your Filir's intimacy level in exchange for high damage to a single target.
Max Level: 3

1 : 100 * Intamacy.
2 : 200 * Intamacy.
3 : 300 * Intamacy.

LIF

The Lif is also a passive variety of the homunculus. It's skills often concentrate on supportive skills. Most Creators who like just a quitet homunculus which follows around and supports them fighting choose this one. However, Mental Change makes the Lif an awesome killing machine which is awesome in PvM situations.

Touch of Heal
SP Cost: 10 + 3*SkillLV
Target: Ally
Cast Time: Instant
After Cast Delay: 1 sec
Effect: This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT. Each cast requires 1 Condensed Red Potion.
Max Level: 5

1 : 13 sp.
2 : 16 sp.
3 : 19 sp.
4 : 22 sp.
5 : 25 sp.

Emergency Avoid
Requirements: Touch of Heal Level 3
SP Cost: 15 + 5*SkillLV
Target: Self and Master
Duration: 35 + 5*SkillLV sec
Effect: Helps avoiding dangerous situations by temporarily increasing player's and Homunculus's movement speed.
Max Level: 5

1 : 10% faster, 40 second duration.
2 : 20% faster, 35 second duration.
3 : 30% faster, 30 second duration.
4 : 40% faster, 25 second duration.
5 : 50% faster, 20 second duration.

Brain Surgery
Requirements: Touch of Heal Level 5
Effect: By training the Lif you increase her Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill.
Max Level: 5

1 : 1% sp, 3% regen, 2% Touch of Heal bonus.
2 : 2% sp, 6% regen, 4% Touch of Heal bonus.
3 : 3% sp, 9% regen, 6% Touch of Heal bonus.
4 : 4% sp, 12% regen, 8% Touch of Heal bonus.
5 : 5% sp, 15% regen, 10% Touch of Heal bonus.

Mental Change
Target: Homunculus self
After Cast Delay: LV 1 300 sec, LV 2 600 sec, LV 3 900 sec
Duration: LV 1 60 sec, LV 2 180 sec, LV 3 300 sec
Effect: For the skill's duration, Homunculus's Maximum HP and SP are switched. Non-skill attacks are increased by the Lif's MATK value. Upon activation, Homunculus's HP is fully healed. After the skill's duration has ended, HP and SP are set to 10.
Max Level: 3

1 : 1 minute duration, 10 minute cast delay.
2 : 3 minute duration, 15 minute cast delay.
3 : 5 minute duration, 20 minute cast delay.

VANILMIRTH
This is also an aggresive variety of homunculus. It's skills tend to be more focused on magical attacks, thus they are good in PvP. It is probably the most popular version of the homunculus, since they are also awesome in general monster PvP situations. As a side note, they can also get awesome flee.

Caprice
SP Cost: 20 + 2*SkillLV
Target: Enemy
Effect: Use one of the Bolt-type spells. Homunculus decides randomly which one it uses, you can not influence its decision. The skill level used for the random Bolt-type spell depends on current skill level of Caprice.
Max Level: 5

1 : Level 1 Bolt-type spell.
2 : Level 2 Bolt-type spell.
3 : Level 3 Bolt-type spell.
4 : Level 4 Bolt-type spell.
5 : Level 5 Bolt-type spell.

Chaotic Benediction
Requirements: Caprice Level 3
SP Cost: 40
Effect: It randomly uses Heal up to the current Chaotic Benediction skill level to either one of the following: Player (you), enemy that you are attacking or Homunculus itself at following success rate.
Max Level: 5

1: Heal level 1, Enemy 50%, Vanilmirth 20%, Player 30%.
2: Heal level 1 - 2, Enemy 40%, Vanilmirth 50%, Player 10%.
3: Heal level 1 - 3, Enemy 25%, Vanilmirth 25%, Player 50%.
4: Heal level 1 - 4, Enemy 36%, Vanilmirth 60%, Player 4%.
5: Heal level 1 - 5, Enemy 33%, Vanilmirth 34%, Player 33%.

Change Instruction
Requirements: Caprice Level 5
Effect: Increase your Homunculus's INT and STR.
Max Level: 5

1 : 1 int, 1 str.
2 : 2 int, 1 str.
3 : 2 int, 3 str.
4 : 4 int, 4 str.
5 : 5 int, 4 str.

Bio Explosion
SP Cost: 1
Target: Homunculus self
Attack Type: [Splash Damage, 2 cells]
Effect: Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 square around it. The damage is based on the Homunculus Maximum HP, and after the attack, its intimacy is reduced to 1.
Max Level: 3

1 : Max HP * 1.
2 : Max HP * 1.5.
3 : Max HP * 2.
User avatar
Tarquin
Level 56 (Geographer)
Level 56 (Geographer)
Posts: 656
Joined: September 18th, 2006, 3:54 am
Input the current year: 1592
Location: Madras, India

Creator Guide

Post by Tarquin »

THE CREATOR

"With knowledge comes understanding, and with understanding comes mastery. The Creator's knowledge of science has reached the saturation point, leading to a mastery over the laws of nature..."

THE SKILLS

Image Slim Potion Pitcher
Requirements: Potion Pitcher Level 5
SP Cost: 30
Target: Ground
Range: 3 cells
Cast Time: 1 sec
After Cast Delay: 1 sec
Area: 7x7 cells
Item Required: LV 1-5 Condensed Red, LV 6-9 Condensed Yellow, LV 10 Condensed White
Effect: Uses a condensed potion. This skill heals all party and guild members in a 7x7 area around the target cell with a thrown condensed potion. Depending on the maximum skill level you possess the effectiveness of the used potion is increased. The thrown potion depends on the currently used skill level.
Max Level: 10

Comments: A really good skill. You can heal the entire guild with this if the leader has just used rally. Problem is, condensed potions are either expensive or a pain to make. Also, if you take this skill, you will have to give up the Chemical Protection skills.

1 : +10% heal, pitches [Red].
2 : +20% heal, pitches [Red].
3 : +30% heal, pitches [Red].
4 : +40% heal, pitches [Red].
5 : +50% heal, pitches [Red].
6 : +60% heal, pitches [Yellow].
7 : +70% heal, pitches [Yellow].
8 : +80% heal, pitches [Yellow].
9 : +90% heal, pitches [Yellow].
10 : +100% heal, pitches [White].

Image Full Chemical Protection
Requirements: Chemical Protection Weapon Level 5, Chemical Protection Shield Level 5, Chemical Protection Armor Level 5, Chemical Protection Helm Level 5
SP Cost: 40
Target: Player
Cast Time: 2 sec
After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Four kinds of Chemical Protection skills will be applied all at once.
Max Level: 5

Comments: Another awesome Creator skill. You will never worry about breaking or
divesting again. There are problems however, Glistening coats are not easy to make and this skill has HEAVY pre-requisites.

1 : 120 sec.
2 : 240 sec.
3 : 360 sec.
4 : 480 sec.
5 : 600 sec.

Image Acid Demonstration
Requirements: Demonstration Level 5, Acid Terror Level 5
SP Cost: 30
Target: 1 Enemy
Range: 9 cells
Cast Time: 1 sec
After Cast Delay: 1 sec
Item Required: 1 Bottle Grenade, 1 Acid Bottle
Effect: Causes explosion for up to 10 consecutive hits. Target's weapon and armor has a chance to be destroyed. Deals only 50% damage to other humans. Damage formula per hit is: (0.7 * Target's VIT * Creator's INT^2) / (Target's VIT + Creator's INT).
Max Level: 10

Comments: This skill is one of the main reasons why people fear Creators. This skill rips apart people with medium to high VIT. Plus, it's ranged. As if this wasn't enough, it can break the target's armor or weapon too. Max this if your Creator has INT as a main stat, otherwise its a waste to use or get this skill as it is quite expensive or time-consuming to use.

1 : 1 Hit, 1% Chance to destroy weapon and armor.
2 : 2 Hits, 2% Chance to destroy weapon and armor.
3 : 3 Hits, 3% Chance to destroy weapon and armor.
4 : 4 Hits, 4% Chance to destroy weapon and armor.
5 : 5 Hits, 5% Chance to destroy weapon and armor.
6 : 6 Hits, 6% Chance to destroy weapon and armor.
7 : 7 Hits, 7% Chance to destroy weapon and armor.
8 : 8 Hits, 8% Chance to destroy weapon and armor.
9 : 9 Hits, 9% Chance to destroy weapon and armor.
10 : 10 Hits, 10% Chance to destroy weapon and armor.

Image Plant Cultivation
SP Cost: 10
Target: Ground
Range: 1 cell
Cast Time: Instant
Item Required: 1 Mushroom Spore or 1 Stem depending on level of skill used
Effect: Summon a mushroom or plant at random with a 50% success chance. Can not be used in WoE.
Max Level: 2

Comments: This is a really good "money-making" skill. In addition, it gets us alcohols when we cultivate many mushrooms at one go. You can sell the red bloods and crystal blues at overcharge to the NPC too. I definitely recommend level 1. Get level 2 if you feel like it, since stems are too precious to waste on this and you don't really need anything from plant drops. You can get Karvodailnirol too, for poison bottles which you can vend or give to guild mates.

1 : Summon Black or Red Mushroom, Uses 1 Mushroom Spore.
2 : Summon Yellow, Red, White, Green, Blue, or Shining Plant, Uses 1 Stem.

LEVELING
Leveling a Creator, compared to an Alchemist or a Merchant is actually easy, thanks to Acid Demonstration. Of course, it can become kind of expensive, unless you hunt the ingredients yourself.

Immediately when you are a Creator, go to your usual Alchemist leveling spots and rake up many job levels. Get Potion Pitcher, Learning Potion and Acid Demonstration. You will have to either continue leveling on your own, or using your homunculus or leech until you have decent INT (say, 100+).

Once you have that, start using Acid Demonstration to level. I can't really tel you the best leveling spots, because there are just so many choices at this stage. Basically, select a not too mobby place, where monsters have decent to high VIT so you can make full use of the Acid Bottles and Bottle Grenades you use when using Acid Demonstration. Make sure the monsters HP isn't too high.

A few places I can think of and have tried earlier follow. Thors Dungeon is a nice option, just have Fire property armor and make sure the monster dosent come too close to you. Having Formless race resistance isn't a bad idea too.

Another option for you is Bio Labs 3 with a High Priest another offensive character maybe. In this way, you needn't waste your bottles on the low VIT stuff and you will minimize usage of bottles even less with Lex Aterena. Also remember, they probably give the most experience per monster not counting MvPs :D.

PvP

PvP is a part of the game where players enter an arena where players can attack other players. In this, some classes are often at an advantage against some since the nerfs which WoE have don't exist here. But remember, more often than not, it's a one-on-one situation here so you can't really expect help very often. Unfortunately, I have never PvPed as a Melee Creator so I cannot help there. I could stipulate, but there may be things which would be wrong, so I will only give basic strategies using an AD Creator against most classes. Again, I am definitely not a "pro" but these should point new players in the right direction.

Lord Knight

Keep your distance from them. Spam AD from afar as they will most likely have high VIT. Watch out for Charge Attack though, it brings them close to you instantly. If you have low VIT and a LK starts spamming Bash close range, you will most likely wind up dead. The same thing goes for Spiral Pierce, except its possible to run away again and continue spamming AD. Watch out for Berserk! If they do that, I usually use an Authoritative Badge to increase my walking speed so I can keep away. If you can star far, you will most likely win.

Paladin

Same strategy as LKs, except they dont have Charge Attack or Berserk so it is kinda easier. Watch out for Gloria Domini, it eats your SP. And stay away from Matyr Reckoning Paladins, and spam AD from afar. Remember, if your damage is too low, they have Heal and it could become a long fight.

High Wizard

If you have a Smokie Card, it can be an easy fight. Due to your high INT, you will not take that much damage from their spells, and you will not freeze easily as long as you have high VIT. Hide as often as you can if they target spells directly at you as well as when they use AoE spells. If they have low VIT, you wil have to get near and spam Mammonite (assuming you have STR in your build). If they have high VIT, AD them to death!

Professor

This can become a long fight and it can also be finished very soon. Watch out for their Soul Siphon. It can eat away all your SP and leave you stuck without SP for skills. Of course, if you have SP pots, it isn't a problem. If you don't, you are a sitting duck until your SP recovers. The good news is, with your high INT, it will take a Professor a decent amount of time to kill you. Watch out for their Stone Curse as well as their Fiber Lock as they can make you helpless. If you wind up with no SP, always remember, you still have your homunculus too!

Sniper

This really depends on the build of the Sniper. If the Sniper has VIT, it can become atleast doable. Send your homunculus after him, try to status him and then AD him to death. If he tries Falcon Assasult, dont worry, he cant do THAT much damage anyway. If he has no VIT, it can become a difficult fight. If this is the case, you will have to rely on your homunculus alot more. Try to get near and start spamming Mammonite if you have decent STR in your build. Try to use a quadruple stunning weapon if the Sniper has low VIT instead of your standard PvP weapon.

Clown/Gypsy

Similar to a Sniper, except it is usually much easier. Most Clows and Gypsys get VIT, so you can AD without worries. Their Arrow Vulcan shouldn't do that much damage that makes it life threatening. Send homunculus after them and spam AD and you should do fine.

Assassin Cross

If they are a Soul Breaker build, this should be easy, just spam AD during the Breaker delay time. If they are Sonic Blow build however, you will need to watch your step, especially if they use EDP. Stay as far as possible, send your homunculus after them. Avoid getting too close at any cost. 1 EDP + Sonic Blow could very well 1 hit KO you if you don't have sufficient DEF. Immediately when they get uncloaked, start spamming AD but be reasonable, use other skills too. Bio Cannibalize slows them down sometimes. If they start Grimtooth, either Hide immediately or Sight them and AD them.

Stalker

If you have Full Chemical Protection, it really takes out half their arsenal. They can't Divest so, they will have to rely on doing their damage with your equipment. Don't get complacent though, they can still dish out a good deal of damage. The dameg rules of fighting an Assassin Cross apply, except if they have no VIT, you will have to rely on your homunculus and spam Mammonite.

High Priest

This can become a really long fight. They have Pneuma which can render AD useless. They can also heal insane amounts and have Saety Wall to ward off Homunculus attacks. My advice is first, if you come up against a High Priest, AD them immediately if they are not standing in a Pneuma. If they are, go close and Cart Revolution them out by knocking them out of the Pneuma. Then AD again. Hopefully they wont be able to recast Pneuma that fast. Don't waste time when fighting, the more time you waste, the more time you give the High Priest for Healig himself/herself. The only good thing is, the High Priest cannot do much damage to you, due to your high INT.

Champion

This can also be a difficut fight. They have Pneuma which can negate AD. Also, you have to be careful when going near them since they can unleash Asura on you. A Smokie card really helps in this situation. If their Asura cast is a bit high, you can usually hide and avoid it, thus removing all their SP. But watch out for Ruwach, many Champions use Ruwach and then charge for Asura, thus not letting you utilize hide. The same strategy applies here too, use Cart Revolution and push them out, then AD. Also, setting your homunculus to bug them will help you too.

Whitesmith

This can be a rather fast paced fight. At all costs, dont go near him/her, always stay away. CT can ruin the fight for you by stunning. Stay far back, use a Badge if necessary to help you outrun them and spam AD as you go. Use your homunculus to slow them down. If he/she gets near, you are most likely dead unless you have high stun resistance. If they try using Meltdown, use Chemical Protection to protect your equips from breakage.

Creator

This is dependant on both your builds. Whoever has higher VIT and whoever has lower cast time of AD. Most likely, the VIT factor is decides the outcome of the fight. Of course, who has the stronger homunculus can also matter in the fight. Use your homunculus to its fullest extent in this fight, as long as its a strong one.

Gunslinger

Similar to a Sniper, except it will not be so hard. Expect Rapid Shower to be spammed. Just AD them if they have VIT, if not, you will need Mammonite and your homunculus. Watch out for Desperado too!

I have not, upto this date fought a good Star Gladiator, Soul Linker or Ninja on my Creator, so I cannot give tips on how to fight them.

WoE

War of Emperium is arguably one of the most popular features of the game, where guilds fight each other for control over various castles. This part of the game involves teamwork and co-operation between guild members where you help one another when the need arises. For this reason, its best to know how exactly to use your Creator during a WoE. I am definitely not a "pro" in WoE but I have limited experience, so I can just sort of guide new players in the right direction.

OFFENSIVE

When guilds go on the offensive, they are attacking a castle that is already owned by another guild. their aim is to break the Emperium, a golden rock situated in the heart of the castle, guarded vigilantly by most of the guild members of the opposing guild. So, what does a Creator do in this situation?

First of all, don't waste your time in attacking the emperium directly. You probably will not do much damage to it anyway. Use the best Chemical Protections you have on your guild's specialist emperium breakers. If you see someone with critical health, Potion Pitcher them immediately.

On your own, assuming you are an AD Creator, spam Acid Demonstration on the most dangerous class you see, which has high VIT, like another Creator for example. Basically, target Assassin Crosses, Whitesmiths, Lord Knights, Paladins, Creators and Champions. But be wary of Pneuma, don't spam Acid Demonstration like an idiot without noticing that you aren't doing any damage thanks to Pneuma. Let your homunculus run wild on the low VIT but dangerous targets like a High Wizard in the pre-cast or Snipers. If the High Wizards in the pre-cast have VIT however, target them first and end the pre-cast.

If you are a Melee Creator with loads of VIT, enter the Emperium room first and pot like crazy to take the damage of the pre-cast. Then let the rest of the guld enter. In this case, your job would be to take out the less DEF/less VIT targets like High Wizards and Snipers. Do so by going closer and spamming Mammonite but be sure to keep potting since both the forementioned classes have strong ranged attacks.

Once you have somewhat overrun the castle (that is, your guild has more strong members in the final room) protect the Emperium breakers while they start breaking the emperium by casting Sight (if you have a Horong card) and basically killing any enemies before they have a chance of attacking the emperium breaker.

DEFENSIVE

When guilds defend, they repel attacks on the castle they own for the moment. Here is where the usefulness of Creators really come into play!

If you are an AD Creator, stand in range of the entrance of the last room, ready to Acid Demonstration the living daylights of any intruder. Do not stand alone, because if the invader has lowish VIT, you would simply waste your bottles since they can easily out-pot the damage you deal out. High VIT characters and some medium VIT characters will fear Acid Demonstration on sight since you can very easily take them out. If an enemy guild manages to enter the last room, don't panic. Keep your distance, constantly using Acid Demonstration on the characters which usually have high VIT. Let your homunculus attack the group but choose its target carefully. Try to pick something which you cannot kill using Acid Demonstration, in other words, a usual low VIT character.

If you are a Melee Creator, do not try to own people with your damage, since you cannot really do that. Use status weapons and stand in the entrance, ready with Cart Revolution or Magnum Break preperably (if you own a Marine Sphere card) and try to status any person who tries to enter the last room and thus make it easier to kill him/her. Useful statuses are stun, sleep, curse and freeze. I like to pick stun however.

Both varities of Creators can help in different ways. Keep Chemical Protections up on the critical damage dealers/tankers as well as on yourself. Use Slim Potion Pitcher when many people need a heal. Bio Cannibalize can also be used at the entrance to the last room to slow people down when entering. Sphere Mines also work well if theres a group huddled up nearby. Demonstration also is useful as a pre cast to break the opponents weapons before they can try breaking the emperium. Acid Terror can mainly be used on people with god-like armor (example, Ghostring carded :D) to break it.
Last edited by Tarquin on November 24th, 2007, 9:50 am, edited 1 time in total.
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Creator Guide

Post by Tarquin »

BUILDS

All Creator builds can be generally classified into 3 major types.
1. The Potion Brewing Creator
2. The Melee Creator
3. The Acid Demonstration Creator

Naturally there are hybrids of 2 or more of these basic types and many customizations on these basic builds. I will not give specific numbers of how many stat points to put in each stat or anything like that. I will just state generally what stats will be needed, how high they must be and any other extra information about the build in question.

THE POTION BREWING CREATOR

There are only a few amount of possible builds in this category, depending on whether you are an Alchemist or Creator and whether you have a Clown/Gypsy to use Marionette Control on you or not. The stat points given here are BASE STATS ALONE. It dosen't include Job bunuses or equipment bonuses.
Normally for an Alchemist, these are the best stats for maximum success at 99:
42 INT
93 DEX
93 LUK

For a Creator it is this at 99:
42 INT
96 DEX
95 INT

If you have a Clown's/Gypsy's Marionette Control at your disposal, make sure you get INT, DEX AND LUK all to maximum.

THE MELEE CREATOR

Melee Creators are not very common. This is atributed to the fact that they are not as strong as their Whitesmith counterpart. However, they can become superior tanks due to their Potion healing ability. Although they do not have the advantage of Adrenalin rush or any similar ASPD increasing skill, its still possible to et a decent ASPD by using One Handed Swords. They are usually split into three types, the Agility Variant, the Tanking Variant and the Hybrid Variant.

The Agility Melee Creator

These types of Creators have decent ASPD, can spam Mammonite or other skills quite quickly (but can very rarely match the Whitesmith's speed of Cart Termination spamming) and can get mediocre to high flee. I recommend you to get a decent amount of VIT to get status protection as well as increased Potion healing ability. Depending on how much VIT you give yourself, try to keep DEX as high as possible, since you dont want to miss your attacks do you?

High STR
High AGI
Low to Medium VIT
Medium to High DEX

The Vitality Melee Creator

These types of Creators cannot have high ASPD but it will not be too slow. They can tank a great deal of damage thanks to their potting ability. They can laugh off the lower damaging skills but will be suseptible to skills like Acid Demonstration and Occult Impaction. Again, since you dont hit that often, keep DEX high to make sure you hit most of the time. Get a little AGI to increase your ASPD as much as possible.

High STR
High VIT
Medium AGI
Medium to High DEX

The Hybrid Melee Creator

In terms of versatility, this variant stands out. Your ASPD will be good enough, but not as good as it can be. Your tanking ability will also be worse than the pure tanker but you will still be able to tank your way through many situations. Your flee wouldn't be much to look at, but it is atleast something! Again, keeping DEX high is imperative.

High STR
Medium to High VIT
Medium to High AGI
Medium DEX

THE ACID DEMONSTRATION CREATOR

Acid Demonstration Creators are the more common type of Creator one finds in RO. Why is this? Acid Demonstration is so devastating, especially on medium to high VIT opponents. Of course, playing this build is very expensive or time consuming since one has to constantly re-stock up on Acid Bottles and Bottle Grenades, out of which Bottle Grenades are not easy to make at best. This build usually cannot do much against a very low VIT opponent, therefore a fair amount of STR is recommended to take the low VIT enemies out. Remember, they have low VIT, so their HP will be low. Another variety found under this type is the full offensive variety, sacrificing on VIT and DEX to get high STR. The few variants of this build are put down below.

The Pure AD Creator

This version is a pure Acid Demonstration build. You cannot really use physical skills effectively since you will have no STR, however, get a little STR to increase your weight limit. Very fast cast time, high AD damage and usually high HP are characteristic of this build.

Low STR
High INT
High DEX
Medium to High VIT

The Melee and AD Creator

This is the full offensive type. You can most probably take down any opponent you face. Your survivablilty will not be high however, and your cast of AD will not be all that fast. Yet this build is one of the most feared builds simply because of the damage output. Remember, your Homunculus adds to this too! You might want a little bit of AGI to increase your ASPD for faster Mammonite spamming.

High STR
High INT
Medium DEX
Low to Medium VIT
Small amount of AGI

The Balanced AD Creator

This is sort of a mix of both the above mentioned builds. A decent amount of STR is good, maybe around 50ish? High INT for AD damage. Try to keep DEX high too to decrease AD's cast time. Also, since you want survivability in this build, get VIT and you culd skip AGI completely.

Medium STR
High INT
Medium to High DEX
Medium to High VIT (but not as high as DEX)

That about wraps up the different builds of the Creator. I understand that there may be other build which are better than these. This is just to let people know the kinds of builds that exist, it is upto you to make your own unique builds from this. This is why i do not mention specific numbers anywhere.

EQUIPMENT

There are just some many different types of equipment available in the world of RO that it is impossible to point out and say that somethins is undoubtably the best sort of equipment. For sure, there could be certain best equipment for certain situations, but on a general scale, it is upto you to find out unique combos for your character. I will point out below some nice equipment which are considered good by most people.

Headgear

Headgear is unique because it visibly alters the way your character looks. For this reason, you wouldn't want some ugly thing on your head would you? Try to find something that both looks nice as well has some decent bonus or a slot. Now, what should you look for in headgear? Firstly, a decent amount of DEF, or easy upgradability. Otherwise, look for Demi-Human race resistance, like a Poo Poo Hat or a Feather Beret. There are few cards which are phenominal other than MVP/Miniboss cards but they are decent nevertheless. For example, Elder Willow is quite a decent card to have, due to it's +2 INT bonus, which is pretty good for AD, so if you cant lay your hands on the gear mentioned above, feel free to use stuff like this!
Potion Brewers would prefer a good ol' Apple of Archer.

Armor

Chainmail[1] is the cheapest and easiest to upgrade. Meteor Plate[1] is good due to its stun and freeze resistance, which is a great help in WoE. In addition, it's slotted too! Odin's Blessing[1] is also a decent choice when used in one of it's combos. Valkyrie Armor is also an awesome choice if you can afford it, since it offers you 50% stun resistance, and you could slot a Marc card to give you freeze resistance too! Lord's Cloth[1] is also a viable option since it provides 1 INT and is slotted. Some nice cards are as follows (there are many more, im just giving a few examples)
- Marc (Freeze resistance)
- Evil Druid (Freeze and Stone resistance but makes you Undead property)
- Peco Peco (+10% HP)
Potion Brewers could try a Rocker-carded armor, but it will not make much of a difference.

Shield

Buckler[1] again is the cheapest and least expensive choice. Other choices are good too. Valkyrie Shield is a good choice if you can afford it. Thorny Shield and the Horn of Buffalo combo is awesome for melee Creators. Plus, its slotted. Orlean's Plate is good when used in it's combo. Race reduction cards are best used in Shields, especially Thara Frog for Demi-Human reduction.

Garment

Manteau[1] is best and cheapest again for over-upgrading. Again, Valkyrie Manteau is also a good choice if you can afford it. Crest of the Rider used with Black Leather Boots is also good for AGI variants. Wool Scarf is also a good choice, especially in it's combo. Raydric is probably the best card to slot here. Whisper can also be used for training purposes.

Footgear

Shoes[1] should only be used if you can get hold of one which is refined to +9, because then its worth using a Firelock card in it. In most other cases, Boots[1] does nicely. Tidal Shoes is really good when used with Wool Scarf. Again, Black Leather Boots is good with the Crest of the Rider for AGI based Creators. Valkyrie Shoes is also a nice, but more expensive option. Most people choose to compound a Verit or a Matyr card in Footgear. However, if the refine rate is +9 or more, compound a Firelock card!
Potion Brewers would prefer Crystal Pumps.

Accessory

Most of the acient accessories are probably the best choices you have, depending on your stats and build. In most cases, people tend to prefer Ring[1], Glove[1] or a Earring[1]. Thorn of the Buffalo should be used if you are planning on using a Thorny Shield. Glove of Orleans is also useful when used in its combo. There are many other choices, which is impossible to mention here. Research a bit yourselves, try to find something to suit your build's exact needs. Some nice cards to be used in accessories can be Smokie (gives you Hiding level 1), Horong (gives you Sight level 1), Marine Sphere (gives you Magnum Break level 1, useful for melee attackers as well as to status many people at the same time), Mantis and Zerom for the stat bonuses.
Potion Brewers usually use 2 Zerom carded Gloves, 2 Wormtail carded gloves (for a cheaper choice) or just 2 unslotted Gloves (for the cheapest choice).

Weapon

The weapon you choose heavily depends on the type of Creator you are. Of course, if you choose to be hybrid, be sure to have both kinds of weapons. For Acid Demonstration, weapon which add INT are the most suitable. Therefore, a Haedonggum[2], a Bazerald or an Exaclibur is probably the best choices. Even a store bought Haedonggum is enough as a matter of fact. For melee damage however, a Thriple Bloody Boned Blade/Axe depending on your weapon is most preferable. For statuses, of course, a quad status Blade would be suitable, just pick the stat you like to inflict on others best!
Potion Brewers would prefer an Excalbur (if available) or can just use a Fortune Sword.

That about wraps up the Equipment section of my guide. Feel free to experiment on a stat calculator or something and try to think up new awesome combos to argument your unique build!

POTION MAKING

THE METHOD
Potion Making is accomplished by using the skill, Pharmacy. The higher the Skill level of the skill, the greater chance of success. There are more factors which contribute to the success, which are as follows.

- DEX
- LUK
- INT (but only half as much as DEX and LUK)
- Job Level of your character
- Level of Pharmacy
- Level of Learning Poition
- The type of Potion you wish to make

Every Potion needs a Medicine Bowl and a Manual respective to the Potion to be created. When you have everything, use the skill Pharmacy and try to create your potion!

CHECKLIST

Before attempting to make a Potion, check to see if you have all the things you need.

- Enough medicine Bowls
- The Manuals needed for the potions
- The ingredients for all the potions you want to make
- A Priest to give you Blessing and Gloria (increases your success rate by quite a decent amount) if possible.

Now below, in the next section, I will go through all the various potions one can create and tell you the ingredients, where to hunt them and what all is needed.

THE POTIONS

Red Potion
Items: 1 Red Herb + 1 Empty Potion Bottle
Manual: Potion Creation Guide

- There are many sources of Red Herbs. One, of course are Red Plants, but they are not very common. Mobbing Thief Bugs in Culverts 2 and 3 is also a good way of getting Red Herbs. You can also hunt Mukas since they also drop an ingredient needed for Condensed Red Potions. Mantis south of Louyang is also a good source.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Yellow Potion
Items: 1 Yellow Herb + 1 Empty Potion Bottle
Manual: Potion Creation Guide

- Bonguns in Payon Dungeon 3 are the best sources for Yellow herbs, since they come in mobs and many are found in this map. Novus in Hugel Field and High Orcs in Clock Tower Underground 2 are also decent sources.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

White Potion
Items: 1 White Herb + 1 Empty Potion Bottle
Manual: Potion Creation Guide

- There are many places to get White Herbs. Miyabi Dolls in Amatsu Dungeon 1 is a good source for this, as well as money from the Star Crumb they drop. Petites also are a good source. You can also hunt for White Herbs while hunting either Evil Druid or Marc cards as both drop White Herbs at a high chance. Verits also drop this, so you can hunt for White Herbs while hunting for Acid Bottle ingredients.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Blue Potion
Items: 1 Blue Herb + 1 Scell + 1 Empty Potion Bottle
Manual: Potion Creation Guide

- Nightmares and Seals are the only good sources of Blue Herbs.
- Scells can be bought from a Trader NPC found inside the Tool Shop of Geffen.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Condensed Red Potion
Items: 1 Cactus Needle + 1 Red Potion + 1 Empty Test Tube
Manual: Condensed Potion Creation Guide

- Only Mukas drop Cactus Needles, found in a map 2 west of the map where the entrance to Anthell is. They also drop Red Herbs, needed for Red Potions.
- Red Potions can be made or bought from a Tool Shop.
- Empty Test Tubes can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Condensed Yellow Potion
Items: 1 Mole Whiskers + 1 Yellow Potion + 1 Empty Test Tube
Manual: Condensed Potion Creation Guide

- Martins in Coal Mines 2 and Holdens in Einbroch and hugel fields are both decent sources of Mole Whiskers. Martins are faster though, since they are found in a smaller map.
- Yellow Potions can be made or bought from a Tool Shop.
- Empty Test Tubes can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Condensed White Potion
Items: 1 Witch Starsand + 1 White Potion + 1 Empty Test Tube
Manual: Condensed Potion Creation Guide.

- Witch Starsands can be got from Clock Tower Basement 4 from Bathories. It can also found from Punks in Clock Tower 1. Demon Pungus is also a decent source, in Einbroch, but probably not as fast as the above two.
- White Potions can be made or bought from a Tool Shop.
- Empty Test Tubes can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Bottle Grenade
Items: 1 Fabric + 1 Alcohol + 1 Empty Bottle
Manual: Bottle Grenade Creation Guide.

- Fabrics are obtained from a few places. Wraiths in GH Churchyard are a decent source. Whispers in Sunken Ship, both 1 and 2 is probably the one of the best sources of Fabrics. Ludes in niffleheim town and the Ludes which spawn at the entrance of Niffleheim Dungeon is also a good source.
- The best way to get Alcohol is to Cultivate for it. Another way is to make it from 5 Stems, 5 Poison Spores, 1 Empty Bottle and 1 Empty Test Tube. There is another way, by which you can gain experience while hunting. Horongs drop Alcohols at a fairly decent rate. This isn't very quick however.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Acid Bottle
Items: 1 Immortal Heart + 1 Empty Bottle
Manual: Acid Bottle Creation Guide

- There is only one source of Immortal Hearts, Verits. Both Pyramid Basement 1 and Pyramids 3 are decent maps to find it. The Basement map is better though.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Plant Bottle
Items: 2 Maneater Blossom + 1 Empty Bottle
Manual: Plant Bottle Creation Guide

- Maneater Blossoms can be got from either Geographers, north of Einbroch or Floras, 2 North and 1 East of Prontera while hunting for Stems at the same time.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Marine Sphere Bottle
Items: 1 Tendon + 1 Detonator + 1 Empty Bottle
Manual: Marine Sphere Creation Guide

- Both tendon and Detonator are dropped by Marine Spheres. There is no awesome place for them. The only decent place is Byalan Dungeon 4.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Glistening Coat
Items: 1 Heart of Mermaid + 1 Zenorc's Fang + 1 Alcohol + 1 Empty Bottle
Manual: Glistening Coat Creation Guide

- The best way to get Alcohol is to Cultivate for it. Another way is to make it from 5 Stems, 5 Poison Spores, 1 Empty Bottle and 1 Empty Test Tube. There is another way, by which you can gain experience while hunting. Horongs drop Alcohols at a fairly decent rate.
- The best place to get Zenorc's Fang is from Zenorcs found in Orc Dungeon 2.
- Heart of Mermaid is dropped by Obeaunes, found in Byalan Dungeon 3.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Fire Resist Potion
Items: 1 Red Gemstone + 2 Frill + 1 Empty Potion Bottle
Manual: Elemental Potion Creation Guide

- Two Blue gemstones can be exchanged for 1 red Gemstone from a person in Payon. Otherwise, it's dropped by Fake Angels in Gefenia. You can also get them from Drillers, which conveniently also drop the Frill, needed for this potion.
- The Frills can be got from Frilldora, in Comodo fields or Drillers in Einbroch field.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Cold Resist Potion
Items: 1 Blue Gemstone + 3 Heart of Mermaid + 1 Empty Potion Bottle
Manual: Elemental Potion Creation Guide

- Blue Gemstones can be bought from the Tool Shop of Geffen.
- Heart of Mermaid is dropped by Obeaunes, found in Byalan Dungeon 3.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Earth Resist Potion
Items: 1 Yellow Gemstone + 2 Large Jellopy + 1 Empty Potion Bottle
Manual: Elemental Potion Creation Guide

- Two Blue gemstones can be exchanged for 1 Yellow Gemstone from a person in Payon. Otherwise, Punks, Demon Pungus, Drillers and Fake Angels drop this.
- Large Jellopies are dropped by Antique Firelocks in Amatsu Dungeon or Metalings north of Lightalzen.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Thunder Resist Potion
Items: 1 Blue Gemstone + 3 Moth Dust + 1 Empty Potion Bottle
Manual: Elemental Potion Creation Guide

- Blue Gemstones can be bought from the Tool Shop of Geffen.
- Moth Dust is dropped by Punks in Clock Tower 1 or by Dustiness, found in Mount Mjolnir as well as Yuno feilds. As a further note, they also drop Red Herbs.
- Empty Potion Bottles can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Anodyne
Items: 1 Ment + 1 Alcohol + 1 Empty Bottle
Manual: Potion Creation Guide

- There are only two decent sources for Ments, both of which are low rates. One is Red Plants which has a higher drop rate and one is Rafflesia, found in Yuno feilds.
- The best way to get Alcohol is to Cultivate for it. Another way is to make it from 5 Stems, 5 Poison Spores, 1 Empty Bottle and 1 Empty Test Tube. There is another way, by which you can gain experience while hunting. Horongs drop Alcohols at a fairly decent rate.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Aloevera
Items: 1 Honey + 1 Aloe + 1 Empty Bottle
Manual: Potion Creation Guide

- The best place to get Honeys are from Zipper Bears, found in Gonryun Dungeon. Vitatas in Anthell is also a decent source, but not as good as Zipper Bears.
- Aloes are dropped only by Green Plants and by Floras, at a lower rate.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.

Alcohol
Items: 5 Stem + 5 Poison Spore + 1 Empty Bottle + 1 Empty Test Tube
Manual: Alcohol Creation Guide

- There are two good maps from Stems. One is 1 North and 1 east of Prontera where you will target the Mandragoras found in plenty. The map North of the above map is also good, since Floras also spawn there and both drop stems.
- The best way to get Poison Spores is to cultivate for it.
- Empty Bottles can be bought from the Alchemist Shop in Prontera.
- Empty Test Tubes can be bought from the Alchemist Shop in Prontera or from the Mage Guild in Geffen.

Embryo
Items: 1 Seed of Life + 1 Morning Dew of Yggdrasil + 1 Seperation Tubes
Manual: Potion Creation Guide

- All the ingredients can be bought from the Homunculus Supplies NPC found in the Alchemist Guild in Aldebaran.
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Creator Guide

Post by Tarquin »

CULTIVATION

Cultivation is one which most Creators need to do, if not to get alcohols or poison spores then to make money. It is done by using the skill Plant Cultivation. It is a ground targetted skill, so choose a cell that is against a wall. Then, spam the skill as many times as you have mushroom spores (try to cultivate many at a time). Once the spores are exhausted, Cart Revolution all of them and watch the drops fill up your inventory!

Few things to remember when cultivating :
- Pick a secluded spot in town or elsewhere. since monsters spawned in town are free-for-all.
- Remember to turn @aloot on.
- Try to get many mushroom spores as possible per cultivation ( I usually cultivate them in batches of 500 or 1000, depending on my mood).
- A nice combo to use is the Creator combo (Zipper Bear, Muka, Baby Leopard, Holden and Raggler cards). These cards add the chance of getting a Stem or a Glistening Coat from a monster that is killed.
- If you are far away from a Healing NPC, Moonlight Dagger works well to recover your SP.

CREDITS

[url=http://]RateMyServer[/url] - Such an awesome RO database, thumbs up to the site owners. The database helped me ALOT, in many places and the ease of use really sped up the process of making this guide.
[url=http://]The Hitchhiker's Guide to Alchemists[/url] - This I can say was my inspiration to make as detailed a guide I could. No doubt it is still better than mine though :D. It helped me alot when I started out my first Alchemist, utterly clueless.

CONCLUSION

That about wraps up my guide. Hope you enjoyed reading it and that it was helpful to anyone who did. I will be very happy to recieve feedback on how to improve this guide in any way, no matter how small. Thanks to LegacyRO to give me the incentive to write this guide, something that I have wanted to do for a long time, but never had the incentive to.
As a side note,
I don't think MLU laws apply here, because I have typed pretty much everything and nothing is "copied", except for the technical information of the skills which is common knowledge. For this reason, I have not included it as yet, but if I need to, can the GMs please let me know as soon as possible? I do not want my guide to be disqualified for a reason such as that, as I have worked on it for quite sometime.
Thanks again for reading and I hope it was helpful.

GUILDIES, PLEASE GIVE FEEDBACK, SO I CAN IMPROVE IT BOTH HERE AND ON THE LRO FORUMS
Last edited by Tarquin on November 10th, 2007, 6:10 am, edited 1 time in total.
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Creator Guide

Post by Yoon »

Wow, excellent work on the Creator guide, Tarquin! :D If I decide to make a creator, I'll definitely will have to check this out. Thanks for posting your Creator guide here. :)
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Post by Yahoo »

Oh shit. Too long xD
Nice work tarq!
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Post by Jaegar »

ooh I <3 comprehensive guides. I may try making a creo to test it. Probably not XD
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Post by Saxire »

add that pro i told and in creo skills,max lvl of full chemical protection is given as 10,but duration is given only for 5.
sorry about pointing out mistakes but then it shows i read the whole thing doesnt it??:P
Last edited by Saxire on November 24th, 2007, 5:59 am, edited 1 time in total.
Duhduhduh dum.
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Post by Tarquin »

Right thanks, its only 5 levels actually. Oversight fixed, thanks. And added the pro you told me about ;)
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Post by Saxire »

and tell them all you won..:D..all of them donno this won you a custom heal and buff pet..xD..well now you dont need to tell em..:P
Duhduhduh dum.
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Post by Demon »

Include formula's for potion/alch/bomb/slim pot brewing just for perfectness (and cuz I'm lazy to look from somewhere else) xP


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