Forum Dice conventions
Posted: August 22nd, 2007, 11:14 pm
Every RL D&D group has their dice conventions and such, since Yoon has added something that let's us use dice, looks like we need to make some too.
The dice command goes [ dice=x ] where x is the number of sides you want the die to have. It's a little finicky and doesn't seem to work if you use the quick reply box and it also requires you to preview your post before posting it. If you forget, gou can go back and edit to fix it.
It looks like this [dice=20]
I've found a small bit of abusability, so I'm going to have to dictate the order in which you make your rolls.
You'll make your rolls at the end of whatever post you declare your actions in. You can put them in a separate post of you feel like it. Roll every roll you might need for the round, damage and everything.
The rolls should be in the order you perform the actions.
<skill checks>
<attack(s)>
<damage>
<crit comfirmation(s)> (if necessary)
<crit damage>(if necessary)
<other effects from your attack> (sometimes happens with spells or powerful weapons)
[dice=20]+1 (BAB)+4 (dex)= 16 to hit
[dice=3] (weapon)+[dice=6] (sneak attack)+1 strength= 8 damage
totals added after previewing
and there you go. This halfling fighter/rogue probably just stabbed something rather painfully.
Only make the rolls for what you're doing (like a skill check made out of combat). You should add your modifiers at the end of any rolls that have them. If you're making a lot of rolls it would probably be best to label them. (1st attack, 2nd attack, ect)
I'd like everyone who knows how D&D works to make their own rolls now please ^_^. It'll really help me out. If you're new, of course Im not gonna require you to do this. Hopefully you can watch and learn now.
edit 4/27/08: Changed crit confirmation roll order to be after damage.[rand=25282991734887334116058347485061428719034789652829088823926129215]
Cancel alllll of that. new forum means new rules. For the foreseeable future, we'll use http://invisiblecastle.com/roller/ . It makes results like this:
Skill check
attack
damage
some random other thing (1d20 9=16, 1d20 8=20, 2d6 3=11, 1d7-6=-5)
It's a bit messy if you make long rolls like that, but it's much more manageable if you only have a few at once. Quick walkthrough:
Arrange as you like in such a way that it makes sense (usually next to the action you're rolling for.) More details when it's not 1 am
The dice command goes [ dice=x ] where x is the number of sides you want the die to have. It's a little finicky and doesn't seem to work if you use the quick reply box and it also requires you to preview your post before posting it. If you forget, gou can go back and edit to fix it.
It looks like this [dice=20]
I've found a small bit of abusability, so I'm going to have to dictate the order in which you make your rolls.
You'll make your rolls at the end of whatever post you declare your actions in. You can put them in a separate post of you feel like it. Roll every roll you might need for the round, damage and everything.
The rolls should be in the order you perform the actions.
<skill checks>
<attack(s)>
<damage>
<crit comfirmation(s)> (if necessary)
<crit damage>(if necessary)
<other effects from your attack> (sometimes happens with spells or powerful weapons)
[dice=20]+1 (BAB)+4 (dex)= 16 to hit
[dice=3] (weapon)+[dice=6] (sneak attack)+1 strength= 8 damage
totals added after previewing
and there you go. This halfling fighter/rogue probably just stabbed something rather painfully.
Only make the rolls for what you're doing (like a skill check made out of combat). You should add your modifiers at the end of any rolls that have them. If you're making a lot of rolls it would probably be best to label them. (1st attack, 2nd attack, ect)
I'd like everyone who knows how D&D works to make their own rolls now please ^_^. It'll really help me out. If you're new, of course Im not gonna require you to do this. Hopefully you can watch and learn now.
edit 4/27/08: Changed crit confirmation roll order to be after damage.[rand=25282991734887334116058347485061428719034789652829088823926129215]
Cancel alllll of that. new forum means new rules. For the foreseeable future, we'll use http://invisiblecastle.com/roller/ . It makes results like this:
Skill check
attack
damage
some random other thing (1d20 9=16, 1d20 8=20, 2d6 3=11, 1d7-6=-5)
It's a bit messy if you make long rolls like that, but it's much more manageable if you only have a few at once. Quick walkthrough:
Arrange as you like in such a way that it makes sense (usually next to the action you're rolling for.) More details when it's not 1 am