From the r/kotlin Reddit, user Nek_12 shared their experience with migrating to Android Gradle Plugin 9.0 in their 150,000 line project and it seems like it was a bit of a nightmare: Yesterday I finally finished migrating a big 150,000-line project from AGP 8 to AGP 9. This was painful. This
Coffee Nearby: New PoC Android Project Showcasing Modern Android App Development
I recently put together a new proof-of-concept Android project called Coffee Nearby, built to explore modern Android development using an MVI-style architecture and a contemporary tech stack. The project leverages Kotlin, Jetpack Compose, Kotlin Coroutines, StateFlow, Hilt, and other modern Android libraries to demonstrate a clean, reactive UI and unidirectional

Y-Corner Updates for 2026
My apologies for the long silence here on Y-Corner. The past several years have been busy with life, work, and everything else that tends to pull focus away from personal projects. That’s going to change in 2026. Over the coming weeks and months, I’ll be sharing regular updates here, along
Basic MVVM, Databinding, RxJava 2, Dagger 2 with Guild Wars 2 API
As part of my ongoing research into MVVM architecture, databinding, RxJava 2, and Dagger 2 on Android, I built a small Android app that utilizes the Guild Wars 2 API (https://wiki.guildwars2.com/wiki/API:Main). Right now, there’s only a few API responses being utilized as part of this project, but it has been
Mod the Future Hackathon (SF)
In the course of 24 hours, here is results of our Android/Arduino hack at the Motorola Mod the Future hackathon, THEMLights! THEMLights is a LED module that displays pixel art, as well as acting as a visualizer for any song playing in the background. Source Code: https://github.com/huhx0015/ThemLIGHTSYouTube Video: https://www.youtube.com/watch?v=Q6Lfkm0m628&feature=youtu.be
Giant Android at Apps World 2015
Now that’s one big Android! This is at the Apps World 2015 event, currently going on over at the Moscone Center in San Francisco.
HuhX Game Sound Engine Now Open-Source!
I have recently open-sourced the music/sound engine that I created for StepBOT, Dragon Geo, Cid’s Aerial Tours, and Chrono Maps. It is available on GitHub and is freely available to those developing audio-related apps for the Android Platform. The HuhX Game Sound Engine is a custom game audio engine for Android
HuhX Map Framework Now Open Source!
I have released the source code for the HuhX Map Framework on GitHub. This is a (skeleton code) image/map engine that supports the use of multi-touch gestures to scale images accordingly. The HuhX Map Framework also supports custom menu dialog and audio playback in the background. Applications such as Dragon

Hackathon This Weekend at Wearable World Invents the Connected Traveler
This weekend, I had the opportunity to participate in “Wearable Worlds Invents the Connected Traveler” two-day hackathon event, fully sponsored by American Airlines. It was an amazing event, as there were many groups of developers creating unique, exciting travel-related applications. There were a lot of sponsors like GoGo, Pebble, IBM,
Android Studio: Disabling AAPT PNG Optimization with Gradle
For those that are developing Android apps and are using a lot of pre-optimized PNG images, you want to update to the latest Android SDK Build Tools 19.0.3: 0.9.2 Aapt-based PNG processor is now default again while we investigate some issues with the old one. flavorGroups have been renamed
