On the Edge of the Network



ANDROID ENGINEER (July 2019 – Present)
San Francisco, California, United States

SENIOR SOFTWARE ENGINEER (April 2019 – July 2019)
SOFTWARE ENGINEER (July 2017 – March 2019)
San Francisco, California, United States

Played a leading role in the development of Cortex Mobile for Android and Game Booster on the Razer Phone and Razer Phone 2. 

  • Led development as Technical Lead for Cortex Mobile, an Android application for quickly launching installed games, in addition to and discovering Razer recommended games on the Google Play Store.
  • Led development as Technical Lead for Game Booster, an Android application that optimizes gaming performance and battery life usage for the Razer Phone and Razer Phone 2.
  • Architected, implemented, and performed code reviews for Cortex Mobile and Game Booster.
  • Part of the Mobile Business Unit, team responsible for building and shipping the Razer Phone 1 and Razer Phone 2.
  • Prepared Cortex Mobile and Game Booster as core launch applications for the Razer Phone 1 and Razer Phone 2.
  • Utilized advanced Android dependencies such as Android Architecture Components, Room, Realm, RxJava 2, Dagger 2, Retrofit 2, Firebase, and databinding to optimize application development flow.


SOFTWARE ENGINEER II (September 2016 – January 2017)
SOFTWARE ENGINEER (March 2016 – August 2017)

San Francisco, California, United States

Actively engaged with mobile, product, and UX design teams to improve and develop the Munchery consumer and delivery experience on Android.

  • Developed major features and UI improvements for the Munchery consumer application, such as the new user experience, membership, plaid box onboarding, ordering gift cards, communication settings, and other improvements.
  • Responsible for the development and improving the experience of the Munchery driver delivery app on the Android platform.
  • Built data objects, queries, and responses to interact with internal, backend APIs.
  • Utilized advanced Android concepts and features, such as MVVM architecture, databinding, annotations and Retrofit 2.
  • Worked with improving basic Rails backend mobile API responses.


ANDROID DEVELOPER (September 2015 – January 2016)
San Francisco, California, United States

Worked closely alongside with mobile, design, and QA teams to implement new features for the Shuddle Android application. 

  • Assisted in the development of the UI and features for the Shuddle Android application, such as new user experience, ride referrals, and various UI improvements. 


WEARABLE APP ENGINEER (June 2014 – May 2015)
San Francisco, California, United States

Developed and tested prototype wearable applications for the purpose of researching unique and ideal experiences for wearable devices. 

  • Developed and tested prototype wearable applications for the purpose of researching unique experiences for wearable devices.
    Built mobile and wearable applications for Android and Android Wear platforms.
  • Developed the game logic, animation, audio sub-system, and UI for StepBOT, a fitness game app for Android & Android Wear.
  • Experience in working with Android-powered augmented reality devices, such as Google Glass and the EPSON Moverio BT-200.
  • Participated in the Wearable World startup incubator/accelerator class season with GPOP Labs from February 2015 – April 2015.


IT SPECIALIST (May 2006 – February 2013)
PDI Design Grouppdidg.com                
Minneapolis, Minnesota, United States

Managed all IT and technology-related affairs, including server and network administration and planning, technology integration and training, and troubleshooting technical issues.

  • Designed and implemented several versions of the company website with WordPress CMS.
  • Overhauled WordPress themes using HTML, CSS3, and JS scripts to produce desired look and functionality for website.
  • Designed and operated an internal intranet website utilizing Microsoft SharePoint 3.0 Services.
  • Administered user/group accounts and security policies for Windows XP/Vista/7/8 workstations in a Windows Server 2003 R2 & 2008 R2-based domain network.
  • Devised cost-effective data backup measures to ensure company data integrity.
  • Implemented web-filtering system and acceptable office use policies for company network.
  • Migrated server roles to a virtualized Hyper-V environment for a more eased management.
  • Upgraded existing Windows XP workstations to Windows 7/8 and provided user training on new Windows features.
  • Generated quarterly IT reports, as well as hardware and software inventory auditing.
  • Planned and assembled majority of workstations utilizing cost-effective vendors, resulting in significant savings.


INTERN (June 2004 – July 2004)
LG CNSlgcns.com        
Seoul, South Korea

Collaborated with a team of IT consultants at LG CNS, working on debugging related duties. 

  • Assisted with debugging a prototype Windows CE debugger device using the C programming language.



Computer Science (Bachelor of Science), Mathematics (Minor)    
University of Minnesota, Twin Cities (September 2001 – August 2006)                             
Minneapolis, Minnesota, United States