A new update for Dragon Alchenomicon is now available — v1.03. This release focuses on UI improvements and bug fixes to enhance the overall experience. v1.03 Release Notes Added a Clear button to quickly reset the recipe search input Updated recipe filters to expand to the full width of the
Google Rolling Out Android Developer Verification Process to All Developers
Google is rolling out a new Android Developer Verification process that will apply to all developers, including those with legacy Google Play Developer accounts. Starting in April 2026, Android will introduce a new system service that checks whether an app is associated with a verified developer. Enforcement begins in September
Game Collection: Vibecoding an Android App with Cursor
I recently put together a new Android project called Game Collection, built using Cursor and its agentic AI workflow capabilities. This started as a simple idea: build a lightweight app to browse video games using the IGDB (Internet Game Database). But more importantly, it became an experiment—how far can
Android Booster Update: Modular Architecture + Claude Skills for AI-Assisted Development
Recently, I’ve been revisiting one of my Android starter repositories, Android Booster, and modernizing it with two major goals in mind: Adopting a modular project structure Adding Claude Skills to support AI-assisted development workflows The result is a cleaner, more scalable project that can serve as a production-ready starting point
Modernizing a 10-Year-Old Android App with Agentic AI (Cursor)
Over the past weekend, I updated Go There Now with the goal of bringing this outdated 2015-era Android app up to basic 2026 Android development standards. Originally written and maintained by me as a personal Android project, Go There Now had not received any updates since October 2015. The app
RPG Character Directory: Android Project Showcasing Moshi Deserialization, StateFlow, and Jetpack Compose
I recently put together a new proof-of-concept Android project on GitHub called RPG Character Directory. The project was created to further explore using Moshi to deserialize JSON strings into data objects, along with StateFlow for handling reactive updates from the data repository layer and surfacing them to the view layer.
Reddit: AGP 9.0 is Out, and Its a Disaster. Heres Full Migration Guide so you dont have to suffer
From the r/kotlin Reddit, user Nek_12 shared their experience with migrating to Android Gradle Plugin 9.0 in their 150,000 line project and it seems like it was a bit of a nightmare: Yesterday I finally finished migrating a big 150,000-line project from AGP 8 to AGP 9. This was painful. This
Coffee Nearby: New PoC Android Project Showcasing Modern Android App Development
I recently put together a new proof-of-concept Android project called Coffee Nearby, built to explore modern Android development using an MVI-style architecture and a contemporary tech stack. The project leverages Kotlin, Jetpack Compose, Kotlin Coroutines, StateFlow, Hilt, and other modern Android libraries to demonstrate a clean, reactive UI and unidirectional

Y-Corner Updates for 2026
My apologies for the long silence here on Y-Corner. The past several years have been busy with life, work, and everything else that tends to pull focus away from personal projects. That’s going to change in 2026. Over the coming weeks and months, I’ll be sharing regular updates here, along
Basic MVVM, Databinding, RxJava 2, Dagger 2 with Guild Wars 2 API
As part of my ongoing research into MVVM architecture, databinding, RxJava 2, and Dagger 2 on Android, I built a small Android app that utilizes the Guild Wars 2 API (https://wiki.guildwars2.com/wiki/API:Main). Right now, there’s only a few API responses being utilized as part of this project, but it has been
Mod the Future Hackathon (SF)
In the course of 24 hours, here is results of our Android/Arduino hack at the Motorola Mod the Future hackathon, THEMLights! THEMLights is a LED module that displays pixel art, as well as acting as a visualizer for any song playing in the background. Source Code: https://github.com/huhx0015/ThemLIGHTSYouTube Video: https://www.youtube.com/watch?v=Q6Lfkm0m628&feature=youtu.be
Giant Android at Apps World 2015
Now that’s one big Android! This is at the Apps World 2015 event, currently going on over at the Moscone Center in San Francisco.
HuhX Game Sound Engine Now Open-Source!
I have recently open-sourced the music/sound engine that I created for StepBOT, Dragon Geo, Cid’s Aerial Tours, and Chrono Maps. It is available on GitHub and is freely available to those developing audio-related apps for the Android Platform. The HuhX Game Sound Engine is a custom game audio engine for Android
HuhX Map Framework Now Open Source!
I have released the source code for the HuhX Map Framework on GitHub. This is a (skeleton code) image/map engine that supports the use of multi-touch gestures to scale images accordingly. The HuhX Map Framework also supports custom menu dialog and audio playback in the background. Applications such as Dragon

Hackathon This Weekend at Wearable World Invents the Connected Traveler
This weekend, I had the opportunity to participate in “Wearable Worlds Invents the Connected Traveler” two-day hackathon event, fully sponsored by American Airlines. It was an amazing event, as there were many groups of developers creating unique, exciting travel-related applications. There were a lot of sponsors like GoGo, Pebble, IBM,
Android Studio: Disabling AAPT PNG Optimization with Gradle
For those that are developing Android apps and are using a lot of pre-optimized PNG images, you want to update to the latest Android SDK Build Tools 19.0.3: 0.9.2 Aapt-based PNG processor is now default again while we investigate some issues with the old one. flavorGroups have been renamed

Game Developers Conference 2014 (GDC 2014) – Wrap Up
This past week, I had a chance to attend the Game Developers Conference in San Francisco, a huge annual conference for game producers & developers. As this was my first GDC, I was thrilled to have the opportunity to meet professionals in the gaming industry, attend seminars on game development,
Picasso: Square’s Image Library for Android
For those that are developing Android applications and are dealing with image loading and optimization issues, you may want to look into Square’s open-source image library, Picasso. Picasso is a powerful open-source image library for the Android platform. It provides a way for Android developers to load images into their
Twin Cities Code Camp 15 Sessions Posted
After an eventful two weeks in the Bay Area, I’m back in Minnesota. It was great to meet and interact with a lot of the professional developers out there, as well as going to awesome seminars and workshops over at Twitter HQ and Kabam Games. Now that I’m back, it’s
Super Smash Bros. Brawl 3D Model Viewer
I just uploaded (on GitHub) the source code for the Super Smash Bros. Brawl 3D Model Viewer XNA 4.0 Game Studio that I worked on with a friend a few years ago. You can find the source code under my GitHub account (huhx015). The program requires 3D models and audio
