As part of my ongoing research into MVVM architecture, databinding, RxJava 2, and Dagger 2 on Android, I built a small Android app that utilizes the Guild Wars 2 API (https://wiki.guildwars2.com/wiki/API:Main). Right now, there’s only a few API responses being utilized as part of this project, but it has been
Mod the Future Hackathon (SF)
In the course of 24 hours, here is results of our Android/Arduino hack at the Motorola Mod the Future hackathon, THEMLights! THEMLights is a LED module that displays pixel art, as well as acting as a visualizer for any song playing in the background. Source Code: https://github.com/huhx0015/ThemLIGHTSYouTube Video: https://www.youtube.com/watch?v=Q6Lfkm0m628&feature=youtu.be
Giant Android at Apps World 2015
Now that’s one big Android! This is at the Apps World 2015 event, currently going on over at the Moscone Center in San Francisco.
HuhX Game Sound Engine Now Open-Source!
I have recently open-sourced the music/sound engine that I created for StepBOT, Dragon Geo, Cid’s Aerial Tours, and Chrono Maps. It is available on GitHub and is freely available to those developing audio-related apps for the Android Platform. The HuhX Game Sound Engine is a custom game audio engine for Android
HuhX Map Framework Now Open Source!
I have released the source code for the HuhX Map Framework on GitHub. This is a (skeleton code) image/map engine that supports the use of multi-touch gestures to scale images accordingly. The HuhX Map Framework also supports custom menu dialog and audio playback in the background. Applications such as Dragon
Hackathon This Weekend at Wearable World Invents the Connected Traveler
This weekend, I had the opportunity to participate in “Wearable Worlds Invents the Connected Traveler” two-day hackathon event, fully sponsored by American Airlines. It was an amazing event, as there were many groups of developers creating unique, exciting travel-related applications. There were a lot of sponsors like GoGo, Pebble, IBM,
Android Studio: Disabling AAPT PNG Optimization with Gradle
For those that are developing Android apps and are using a lot of pre-optimized PNG images, you want to update to the latest Android SDK Build Tools 19.0.3: 0.9.2 Aapt-based PNG processor is now default again while we investigate some issues with the old one. flavorGroups have been renamed
Game Developers Conference 2014 (GDC 2014) – Wrap Up
This past week, I had a chance to attend the Game Developers Conference in San Francisco, a huge annual conference for game producers & developers. As this was my first GDC, I was thrilled to have the opportunity to meet professionals in the gaming industry, attend seminars on game development,
Twin Cities Code Camp 15 Sessions Posted
After an eventful two weeks in the Bay Area, I’m back in Minnesota. It was great to meet and interact with a lot of the professional developers out there, as well as going to awesome seminars and workshops over at Twitter HQ and Kabam Games. Now that I’m back, it’s
Super Smash Bros. Brawl 3D Model Viewer
I just uploaded (on GitHub) the source code for the Super Smash Bros. Brawl 3D Model Viewer XNA 4.0 Game Studio that I worked on with a friend a few years ago. You can find the source code under my GitHub account (huhx015). The program requires 3D models and audio