Cid’s Aerial Tours Updated to 1.03

Posted by on Jun 29, 2014 in Gaming, Mobile, News, Software | 0 comments

Cid’s Aerial Tours Updated to 1.03

Cid’s Aerial Tours has been updated to 1.03! Similar to the 1.03 update for Dragon Geo, this update for Cid’s Aerial Tours does not contain many major external changes, as most of the changes are internal. Here is the full list of changes in 1.03:- Fixed a visual bug with the LANGUAGE settings in OPTIONS that was present for Android 2.3 – 4.0 users.- A few performance optimizations were added.The CREDITS no longer runs as a separate activity and is now a fragment that runs within the main title screen. Also, a minor visual...

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Dragon Geo Updated to 1.03

Posted by on Jun 23, 2014 in Gaming, Mobile, News, Software | 0 comments

Dragon Geo Updated to 1.03

DRAGON GEO has been updated to 1.03. Unlike the last version, there are no significant external changes, as most of changes are internal and mostly affect how OPTIONS and CREDITS are displayed. Here are the changes with the new version: * OPTIONS is now displayed over world maps. * Several minor layout changes made. OPTIONS and CREDITS no longer run as separate activities and are now fragments. In summary, OPTIONS now appears to float above the map that’s currently in focus. Other than that, there are no significant changes. The...

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A Fix for the “Bluetooth Share Has Stopped” Error

Posted by on Jun 10, 2014 in Mobile | 0 comments

At the Wearable Worlds’ hackathon event this past weekend, I encountered problems with the Bluetooth functionality on my Galaxy Note II. Specifically, I was encountering force close errors (“Bluetooth share has stopped”) while testing out the iBeacons with the FLUX Android app that our team was developing. After doing some Googling on the issue, apparently there’s a significant bug on Android 4.3 – 4.4.2, in which the BLE module is unable to store any MAC addresses after a certain point. David G. Young, a...

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Hackathon This Weekend at Wearable World Invents the Connected Traveler

Posted by on Jun 7, 2014 in Hardware, Mobile, News, Software | 0 comments

Hackathon This Weekend at Wearable World Invents the Connected Traveler

This weekend, I had the opportunity to participate in “Wearable Worlds Invents the Connected Traveler” two-day hackathon event, fully sponsored by American Airlines. It was an amazing event, as there were many groups of developers creating unique, exciting travel-related applications. There were a lot of sponsors like GoGo, Pebble, IBM, MasterCard and tech partners like Concur, VoicePark, LocationSmart, etc. present, providing developers with unique technologies and APIs to help out with their hackathon projects. This was the...

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Go There Now Updated to 1.03

Posted by on May 30, 2014 in Mobile, News, Software | 0 comments

Go There Now Updated to 1.03

Good morning everyone! I just posted the 1.03 update for Go There Now on the Google Play store. This update adds the ability to set customized labels for the navigation shortcuts that are created by Go There Now. The latest update to Go There Now can be found on the Google Play...

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Cid’s Aerial Tours Updated to 1.02

Posted by on May 22, 2014 in Gaming, Mobile, News, Software | 0 comments

Cid’s Aerial Tours Updated to 1.02

The latest update (1.02) for Cid’s Aerial Tours has been published onto Google Play! CAT now has  Japanese and Korean language support; Cid is multi-lingual! The worlds of Final Fantasy IV can now be viewed with Japanese and Korean location labels.Here is the full list of changes in 1.02.- Added missing Overworld map locations.- Added Japanese and Korean language support. Cid is now multi-lingual!- Main screen background now alternates between a sky and underworld background.The latest update to Cid’s Aerial Tours can be found on...

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Dragon Geo: 1.02 Update Released!

Posted by on May 19, 2014 in Gaming, Mobile, News, Software | 0 comments

Dragon Geo: 1.02 Update Released!

I just posted an update (1.02) for DRAGON GEO on the Google Play Store! There are some rather large changes with this version, as it features many new maps, including the Dragon Warrior VII map that King Zenith from Dragon’s Den recently made. Here are the changes with the new version: * Fixed a few audio-related crash bugs. * Fixed a memory issue for LOW RESOLUTION mode. * Added several new maps for Dragon Warrior III: - Cave of Enticement- Romaly Castle- Noaniels- Cave West of Noaniels- Eginbear Castle- Portoga- Isis- Isis Castle-...

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Announcing GO THERE NOW for Android!

Posted by on May 12, 2014 in Mobile, News, Software | 0 comments

Announcing GO THERE NOW for Android!

And now for something a little different. Today, I’m launching a simple Android called GO THERE NOW, which can create customized homescreen shortcuts that launches Google Maps in Navigation Mode immediately. Ever since the introduction of the new UI found in Google Maps, there have been many complaints about the overall UX, in that the new Google Maps takes far too long just to launch Navigation Mode. The new Google Maps takes a minimum of three steps just to get Navigation Mode, but GO THERE NOW simplifies the process, by making it one...

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Launch of CAT: Cid’s Aerial Tours

Posted by on Apr 8, 2014 in Gaming, Mobile, News, Software | 0 comments

Launch of CAT: Cid’s Aerial Tours

Today marks the launch of CAT, also known as Cid’s Aerial Tours! CAT is an interactive map guide app for the Google Android platform, akin to Google Maps but for viewing world maps from Squaresoft’s classic 16-BIT RPG, Final Fantasy IV (aka Final Fantasy II for the U.S.).  Like Dragon Geo, users can zoom in and out on the map using buttons and pinch/tap gestures. Users can view the three world maps (overworld, underworld, and the moon) from Final Fantasy IV. Unlike Dragon Geo, CAT is a much smaller app and will focus solely on...

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Game Developers Conference 2014 (GDC 2014) – Wrap Up

Posted by on Mar 18, 2014 in Gaming, General, Hardware, Mobile, News, Software | 0 comments

Game Developers Conference 2014 (GDC 2014) – Wrap Up

This past week, I had a chance to attend the Game Developers Conference in San Francisco, a huge annual conference for game producers & developers. As this was my first GDC, I was thrilled to have the opportunity to meet professionals in the gaming industry, attend seminars on game development, as well as seeing the latest games and technology on display.  While the first two days of GDC came and gone with little fanfare, things became a bit more interesting when the Career Center and the Expo Floor opened up on Wednesday. Companies like...

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